Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Eset
Eset
DragonAngel185
Eset
Level 136
God Stats
1W - 2L
1,874 SR
Queue Stats
147W - 125L
1,473 Elo+
Party 1
Lancelot
Lancelot
Hebert2558
Lancelot
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 134L
1,489 Elo+
Solo
Olorun
Olorun
King V Cam
Olorun
Level 23
God Stats
0W - 1L
1,352 SR
Queue Stats
2W - 2L
1,689 Elo+
Party 4
Ne Zha
Ne Zha
TheRealBrucey
Ne Zha
Level 27
God Stats
0W - 1L
1,527 SR
Queue Stats
10W - 12L
1,457 Elo+
Party 1
Team Averages
Level 61
1,551 SR
1,521 Elo+

VS

Team Averages
Level 73
1,643 SR
1,447 Elo+
Chaac
Chaac
Im Kaprima
Chaac
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 260L
1,469 Elo+
Solo
Kumbhakarna
Kumbhakarna
Maximus951
Kumbhakarna
Level 26
God Stats
2W - 2L
1,626 SR
Queue Stats
125W - 105L
1,595 Elo+
Party 3
Shiva
Shiva
SquirtMcGurt
Shiva
Level 89
God Stats
6W - 4L
1,786 SR
Queue Stats
229W - 228L
1,498 Elo+
Party 3
Chiron
Chiron
cuddleswuds
Chiron
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 79L
1,358 Elo+
Party 2
Thoth
Thoth
dvhlola
Thoth
Level 109
God Stats
4W - 0L
1,802 SR
Queue Stats
230W - 266L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 8 / 8
8,075
673
6,616
15,463
10,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 8 / 4
9,916
826
19,242
17,265
8,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Hebert2558
Lancelot
13
2 / 9 / 7
8,062
672
9,527
17,233
8,253
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
King V Cam
Olorun
17
4 / 6 / 7
9,535
795
12,650
15,968
7,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 7 / 8
9,261
772
15,103
15,416
7,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
6 / 3 / 17
10,197
850
12,311
17,072
10,194
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Kumbhakarna
Maximus951
Kumbhakarna
16
6 / 3 / 23
10,552
879
10,232
20,537
26,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
9 / 2 / 20
11,269
939
17,947
17,793
21,289
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
19
9 / 4 / 23
11,199
933
22,020
15,761
7,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thoth
dvhlola
Thoth
18
8 / 5 / 17
11,289
941
10,614
12,685
4,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
138
17
Kills
38
38
Deaths
17
34
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
8
0.63
L
7
8
4
1.13
L
Lancelot
Hebert2558
Lancelot
2
9
7
0.61
W
Chaac
6
3
17
4.83
L
Olorun
King V Cam
Olorun
4
6
7
1.25
W
Kumbhakarna
Maximus951
Kumbhakarna
6
3
23
5.83
W
9
2
20
9.5
L
3
7
8
1
W
Chiron
9
4
23
5.13
W
Thoth
dvhlola
Thoth
8
5
17
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,138
Damage
73,124
81,345
Taken
83,848
43,248
Mitigated
70,067
17,229
Healing
33,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,616
1,604
197
1,455
15,463
10,377
0
2,940
12,523
632
11,166
L
19,242
967
1,289
4,081
17,265
8,788
0
4,462
12,803
35,511
0
L
Lancelot
Hebert2558
Lancelot
9,527
1,326
594
2,280
17,233
8,253
0
4,479
12,754
0
17,300
W
Chaac
12,311
786
1,853
6,239
17,072
10,194
2,430
6,357
10,594
0
29,662
L
Olorun
King V Cam
Olorun
12,650
7,166
732
4,210
15,968
7,929
171
4,444
11,524
21,500
0
W
Kumbhakarna
Maximus951
Kumbhakarna
10,232
1,076
1,446
2,590
20,537
26,206
577
7,828
12,574
13,148
0
W
17,947
2,754
5,213
4,320
17,793
21,289
999
7,477
10,248
139
34,458
L
15,103
2,360
517
1,874
15,416
7,901
0
4,589
10,827
0
25,953
W
Chiron
22,020
11,014
4,138
4,435
15,761
7,685
2,303
6,587
9,174
0
37,743
W
Thoth
dvhlola
Thoth
10,614
1,262
1,522
1,862
12,685
4,693
1,521
3,777
8,772
23,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,849
Gold Earned
54,506
102
Minions Killed
120
0
Camps Cleared
0
976,318
Distance Traveled
1,149,707
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,075
673
6
1
0
212,610
0
L
Eset
9,916
826
39
3
0
157,115
0
L
Lancelot
8,062
672
18
2
0
226,297
0
W
Chaac
10,197
850
25
2
0
250,943
3
L
Olorun
9,535
795
19
2
0
185,384
0
W
Kumbhakarna
10,552
879
5
0
0
227,338
0
W
Shiva
11,269
939
35
3
0
235,911
0
L
Ne Zha
9,261
772
20
2
0
194,912
2
W
Chiron
11,199
933
27
2
0
219,138
0
W
Thoth
11,289
941
28
2
0
216,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role