Player Matchup

Nemesis
Nemesis
Bronze V
SQWGLS
Nemesis
Bronze V
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,484 MMR
Solo
Team Averages
Bronze V
Bronze V
Average Tier
Level 126
1,500 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 61
1,600 SR
1,293 MMR
Arachne
Arachne
Silver III
Clappo
Arachne
Silver III
Level 61
God Stats
2W - 3L
1,600 SR
Queue Stats
40W - 52L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SQWGLS
Nemesis
16
5 / 1 / 0
10,193
927
12,020
11,505
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SkadiBastetAh Muzen CabBellonaBakasura

VS

Bans
AnhurFreyaKaliUllrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Clappo
Arachne
13
1 / 5 / 0
7,977
725
5,406
15,806
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
Clappo
Arachne
1
5
0
0.2
W
Nemesis
SQWGLS
Nemesis
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
5,406
11,505
Taken
15,806
7,460
Mitigated
7,555
3,734
Healing
3,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Clappo
Arachne
5,406
3,119
0
3,538
15,806
7,555
0
219
15,587
0
37,782
W
Nemesis
SQWGLS
Nemesis
12,020
5,282
0
3,734
11,505
7,460
1,550
649
10,856
0
60,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,193
Gold Earned
7,977
121
Minions Killed
64
8
Camps Cleared
2
236,620
Distance Traveled
222,245
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,977
725
64
6
2
222,245
1
W
Nemesis
10,193
927
121
11
8
236,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role