Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Brianx321
Horus
Level 103
God Stats
56W - 54L
1,603 SR
Queue Stats
242W - 214L
1,574 Elo+
Party 2
Neith
Neith
Endecency
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,478 Elo+
Party 4
Ymir
Ymir
SlightlySmiting
Ymir
Level 29
God Stats
1W - 2L
1,518 SR
Queue Stats
35W - 32L
1,568 Elo+
Party 2
Team Averages
Level 89
1,524 SR
1,524 Elo+

VS

Team Averages
Level 63
1,627 SR
1,598 Elo+
Osiris
Osiris
Chef
Osiris
Level 160
God Stats
12W - 3L
1,792 SR
Queue Stats
374W - 197L
1,723 Elo+
Party 3
Chiron
Chiron
ImSoWashed
Chiron
Level 17
God Stats
37W - 7L
1,713 SR
Queue Stats
537W - 90L
1,923 Elo+
Party 3
Sylvanus
Sylvanus
JKidding
Sylvanus
Level 37
God Stats
4W - 3L
1,687 SR
Queue Stats
59W - 54L
1,534 Elo+
Solo
Nu Wa
Nu Wa
Jaffir
Nu Wa
Level 25
God Stats
2W - 1L
1,444 SR
Queue Stats
30W - 34L
1,386 Elo+
Party 1
Neith
Neith
The2ndBaseman
Neith
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 55L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 11 / 3
10,828
492
13,743
27,297
11,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
 
Nox
17
2 / 4 / 4
10,560
480
9,683
12,336
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Brianx321
Horus
14
3 / 4 / 2
9,568
435
9,227
17,305
11,436
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Endecency
Neith
19
2 / 2 / 4
11,562
526
11,260
14,546
6,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 3
8,724
397
2,939
22,317
25,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chef
Osiris
20
13 / 4 / 6
14,097
641
28,388
23,968
17,602
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
ImSoWashed
Chiron
20
7 / 4 / 3
13,449
611
14,528
17,353
7,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Sylvanus
JKidding
Sylvanus
17
1 / 2 / 12
10,456
475
6,336
19,818
21,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Jaffir
Nu Wa
18
2 / 0 / 6
11,023
501
11,902
6,561
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
2 / 3 / 6
13,049
593
9,934
15,837
6,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
13
Kills
25
25
Deaths
13
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
11
3
0.59
L
Nox
 
Nox
2
4
4
1
L
Horus
Brianx321
Horus
3
4
2
1
W
Osiris
Chef
Osiris
13
4
6
4
L
Neith
Endecency
Neith
2
2
4
2
W
Chiron
ImSoWashed
Chiron
7
4
3
2.13
W
Sylvanus
JKidding
Sylvanus
1
2
12
3.5
W
Nu Wa
Jaffir
Nu Wa
2
0
6
5
L
1
4
3
0.63
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,852
Damage
71,088
93,801
Taken
83,537
60,881
Mitigated
55,162
18,414
Healing
33,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,743
3,497
0
6,560
27,297
11,986
0
4,375
22,542
0
81,057
L
Nox
 
Nox
9,683
495
0
918
12,336
5,863
0
3,130
8,880
83,606
0
L
Horus
Brianx321
Horus
9,227
3,916
734
1,982
17,305
11,436
0
2,986
14,069
0
43,046
W
Osiris
Chef
Osiris
28,388
13,002
0
10,943
23,968
17,602
291
3,887
20,081
0
140,660
L
Neith
Endecency
Neith
11,260
4,180
0
7,357
14,546
6,348
1,242
2,702
11,556
0
114,546
W
Chiron
ImSoWashed
Chiron
14,528
6,228
282
8,559
17,353
7,260
1,675
4,000
13,347
0
108,922
W
Sylvanus
JKidding
Sylvanus
6,336
1,609
2,065
5,289
19,818
21,128
504
4,673
15,145
36,196
11,280
W
Nu Wa
Jaffir
Nu Wa
11,902
2,601
84
2,162
6,561
2,613
1,115
1,745
4,816
67,000
0
L
2,939
781
0
863
22,317
25,248
0
3,232
18,487
27,745
0
W
9,934
3,489
0
4,183
15,837
6,559
2,392
496
15,341
0
114,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,242
Gold Earned
62,074
555
Minions Killed
747
0
Camps Cleared
0
2,025,465
Distance Traveled
2,041,473
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,828
492
98
4
0
407,420
4
L
Nox
10,560
480
138
6
0
414,318
6
L
Horus
9,568
435
66
3
0
421,132
5
W
Osiris
14,097
641
194
9
0
475,265
4
L
Neith
11,562
526
199
9
0
379,426
4
W
Chiron
13,449
611
171
8
0
405,540
0
W
Sylvanus
10,456
475
70
3
0
409,244
10
W
Nu Wa
11,023
501
114
5
0
384,810
2
L
Ymir
8,724
397
54
2
0
403,169
1
W
Neith
13,049
593
198
9
0
366,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role