Player Matchup

Ymir
Ymir
 
Ymir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Platium234
Da Ji
Level 158
God Stats
4W - 0L
1,581 SR
Queue Stats
84W - 68L
1,513 Elo+
Party 1
Janus
Janus
TrueMatty
Janus
Level 149
God Stats
9W - 5L
1,569 SR
Queue Stats
482W - 388L
1,528 Elo+
Party 1
Team Averages
Level 153
1,550 SR
1,514 Elo+

VS

Team Averages
Level 57
1,493 SR
1,384 Elo+
Medusa
Medusa
Supernova2794
Medusa
Level 109
God Stats
1W - 1L
1,479 SR
Queue Stats
44W - 48L
1,517 Elo+
Solo
Lancelot
Lancelot
XxLegendZ7
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Sol
Sol
funky_prime
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 19
9,001
818
7,233
12,325
11,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
15
16 / 1 / 9
10,757
978
18,475
9,691
4,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
TrueMatty
Janus
15
8 / 1 / 16
9,861
896
11,250
8,531
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 2
7,982
726
7,717
16,329
6,755
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
XxLegendZ7
Lancelot
9
0 / 9 / 3
7,019
638
4,980
13,721
5,354
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 9 / 1
7,699
700
7,252
12,119
5,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
27
Kills
4
4
Deaths
27
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
19
6.25
W
Da Ji
16
1
9
20.5
L
2
9
2
0.33
W
Janus
TrueMatty
Janus
8
1
16
16
L
Lancelot
XxLegendZ7
Lancelot
0
9
3
0.17
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,958
Damage
19,949
30,547
Taken
42,169
19,403
Mitigated
17,661
8,544
Healing
2,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,233
700
623
2,605
12,325
11,703
190
3,938
8,387
15,839
0
W
Da Ji
18,475
5,760
0
1,797
9,691
4,352
755
1,199
8,492
0
33,448
L
7,717
3,883
0
1,672
16,329
6,755
0
6,979
9,350
0
22,644
W
Janus
TrueMatty
Janus
11,250
299
383
3,136
8,531
3,348
1,563
2,465
6,066
49,404
0
L
Lancelot
XxLegendZ7
Lancelot
4,980
1,348
0
80
13,721
5,354
0
5,100
8,621
0
11,448
L
7,252
2,984
0
1,141
12,119
5,552
0
6,823
5,296
19,835
2,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
22,700
126
Minions Killed
83
7
Camps Cleared
3
641,872
Distance Traveled
502,232
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,001
818
14
1
0
199,553
0
W
Da Ji
10,757
978
22
2
4
233,132
4
L
Medusa
7,982
726
33
3
1
149,339
2
W
Janus
9,861
896
90
8
3
209,187
2
L
Lancelot
7,019
638
15
1
1
196,905
0
L
Sol
7,699
700
35
3
1
155,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role