Player Matchup

Zhong Kui
Zhong Kui
BIGGREENS334
Zhong Kui
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MAAHES MAAT
Sun Wukong
Level 121
God Stats
0W - 1L
1,531 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Niubi3
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 2
Team Averages
Level 90
1,510 SR
1,500 Elo+

VS

Team Averages
Level 120
1,480 SR
1,430 Elo+
Geb
Geb
Darthxay1104
Geb
Level 89
God Stats
52W - 62L
1,410 SR
Queue Stats
224W - 281L
1,422 Elo+
Party 1
Mulan
Mulan
Kimerakeeper
Mulan
Level 158
God Stats
3W - 1L
1,600 SR
Queue Stats
46W - 58L
1,427 Elo+
Solo
Ne Zha
Ne Zha
dad_plower420
Ne Zha
Level 112
God Stats
87W - 96L
1,430 SR
Queue Stats
248W - 314L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BIGGREENS334
Zhong Kui
16
1 / 6 / 2
11,019
612
19,285
24,162
22,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
MAAHES MAAT
Sun Wukong
13
0 / 6 / 2
9,785
544
9,521
19,798
19,997
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Niubi3
Izanami
15
2 / 4 / 1
10,662
592
10,803
18,098
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 7
13,310
739
21,552
15,387
9,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 1 / 10
12,494
694
15,301
19,439
29,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 2 / 10
13,067
726
16,915
16,868
9,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
16
16
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BIGGREENS334
Zhong Kui
1
6
2
0.33
W
7
0
7
10.5
W
3
1
10
8
L
Sun Wukong
MAAHES MAAT
Sun Wukong
0
6
2
0.17
L
Izanami
Niubi3
Izanami
2
4
1
0.63
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,609
Damage
53,768
62,058
Taken
51,694
50,178
Mitigated
48,371
10,652
Healing
15,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BIGGREENS334
Zhong Kui
19,285
1,585
0
5,043
24,162
22,162
0
8,034
15,576
61,165
0
W
21,552
2,893
0
3,860
15,387
9,719
1,100
6,347
9,040
63,563
0
W
15,301
1,528
679
7,575
19,439
29,224
520
6,912
12,527
0
30,190
L
Sun Wukong
MAAHES MAAT
Sun Wukong
9,521
1,218
312
2,953
19,798
19,997
0
8,194
10,862
400
21,513
L
Izanami
Niubi3
Izanami
10,803
5,504
0
2,344
18,098
8,019
199
4,135
13,719
0
47,588
W
16,915
2,639
0
3,687
16,868
9,428
1,619
7,304
9,564
0
69,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,466
Gold Earned
38,871
178
Minions Killed
201
6
Camps Cleared
10
922,061
Distance Traveled
1,066,263
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,019
612
92
5
1
298,967
0
W
Geb
13,310
739
95
5
4
361,283
0
W
Mulan
12,494
694
22
1
0
336,385
6
L
Sun Wukong
9,785
544
16
1
0
319,686
0
L
Izanami
10,662
592
70
4
5
303,408
4
W
Ne Zha
13,067
726
84
5
6
368,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role