Player Matchup

Sol
Sol
CrymeSzene
Sol
Level 103
God Stats
8W - 3L
1,596 SR
Queue Stats
52W - 36L
1,567 Elo+
Party 1
Artio
Artio
LifeRuiner924
Artio
Level 106
God Stats
8W - 2L
1,580 SR
Queue Stats
157W - 110L
1,607 Elo+
Party 1
Tyr
Tyr
PHB-64
Tyr
Level 127
God Stats
12W - 7L
1,621 SR
Queue Stats
205W - 116L
1,655 Elo+
Party 1
Team Averages
Level 112
1,599 SR
1,610 Elo+

VS

Team Averages
Level 88
1,548 SR
1,459 Elo+
Nu Wa
Nu Wa
Al_Caliente
Nu Wa
Level 107
God Stats
2W - 3L
1,591 SR
Queue Stats
44W - 59L
1,389 Elo+
Party 2
Lancelot
Lancelot
NardoGalla
Lancelot
Level 50
God Stats
4W - 4L
1,552 SR
Queue Stats
15W - 22L
1,324 Elo+
Solo
Ymir
Ymir
RogueSalad
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
6,559
656
9,152
2,601
1,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 5
6,415
642
3,246
7,799
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
PHB-64
Tyr
11
6 / 1 / 0
7,359
736
8,458
9,140
7,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,356
636
4,925
4,474
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
NardoGalla
Lancelot
8
0 / 3 / 1
5,850
585
5,214
10,072
4,437
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 1 / 0
6,834
683
2,899
9,519
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
0
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
0
0
4
2
W
0
0
5
2.5
L
Lancelot
NardoGalla
Lancelot
0
3
1
0.17
W
Tyr
PHB-64
Tyr
6
1
0
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,856
Damage
13,038
19,540
Taken
24,065
16,306
Mitigated
14,770
7,554
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,925
1,455
0
0
4,474
1,922
0
2,313
2,056
23,703
0
W
9,152
2,062
0
1,340
2,601
1,200
240
938
1,663
33,675
3,519
W
3,246
264
883
2,593
7,799
7,167
0
3,448
4,351
9,944
0
L
Lancelot
NardoGalla
Lancelot
5,214
52
0
1,677
10,072
4,437
0
4,066
5,522
0
12,450
W
Tyr
PHB-64
Tyr
8,458
2,253
0
2,738
9,140
7,939
0
3,826
5,314
0
17,315
L
2,899
456
515
3,762
9,519
8,411
0
5,433
3,686
15,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,333
Gold Earned
19,040
103
Minions Killed
99
6
Camps Cleared
3
521,640
Distance Traveled
530,547
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,356
636
62
6
1
150,991
4
W
Sol
6,559
656
68
7
3
170,374
0
W
Artio
6,415
642
14
1
0
159,430
0
L
Lancelot
5,850
585
14
1
1
201,204
1
W
Tyr
7,359
736
21
2
3
191,836
4
L
Ymir
6,834
683
23
2
1
178,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role