Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
Cenny Senpai
He Bo
Silver II
Level 123
God Stats
0W - 2L
1,350 SR
Queue Stats
23W - 31L
1,107 MMR
Party 1
Fenrir
Fenrir
Bronze IV
CheezzeyyBurger
Fenrir
Bronze IV
Level 64
God Stats
1W - 1L
1,639 SR
Queue Stats
4W - 6L
1,467 MMR
Party 1
Cerberus
Cerberus
Silver II
aDregStoleMyBike
Cerberus
Silver II
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 104L
1,002 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,498 SR
1,315 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,431 SR
1,291 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
Cuy_Boy
Pele
Silver I
Level 70
God Stats
6W - 6L
1,451 SR
Queue Stats
51W - 69L
1,251 MMR
Solo
Awilix
Awilix
Gold V
Sconcey5
Awilix
Gold V
Level 140
God Stats
5W - 8L
1,383 SR
Queue Stats
387W - 406L
1,317 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
VernalSkydiver9
Kuzenbo
Silver II
Level 119
God Stats
3W - 4L
1,346 SR
Queue Stats
236W - 247L
1,092 MMR
Solo
Aphrodite
Aphrodite
Gold IV
vipdasick66
Aphrodite
Gold IV
Level 160
God Stats
5W - 4L
1,477 SR
Queue Stats
801W - 820L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 3 / 0
6,968
536
7,794
8,064
3,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
 
Skadi
11
0 / 4 / 2
6,677
514
4,677
9,498
2,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 4 / 0
6,026
464
5,096
6,355
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
6,578
506
3,171
11,263
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 3 / 1
6,788
522
6,817
12,496
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CliodhnaChaacLokiArachne

VS

Bans
BastetKhepriMerlinBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 2 / 5
7,207
554
6,164
8,896
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Cuy_Boy
Pele
14
2 / 0 / 4
7,958
612
6,923
13,527
6,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Sconcey5
Awilix
13
10 / 1 / 2
8,178
629
7,381
10,062
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 1 / 4
6,920
532
5,797
10,784
11,600
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
vipdasick66
Aphrodite
12
0 / 0 / 4
7,284
560
4,091
8,969
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
L
Skadi
 
Skadi
0
4
2
0.25
W
Cernunnos
 
Cernunnos
2
2
5
2.25
L
0
4
0
0
L
1
4
0
0.25
W
Pele
Cuy_Boy
Pele
2
0
4
4
W
Awilix
Sconcey5
Awilix
10
1
2
11
W
4
1
4
6
L
2
3
1
0.83
W
Aphrodite
vipdasick66
Aphrodite
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,555
Damage
30,356
47,676
Taken
52,238
20,766
Mitigated
29,326
13,353
Healing
23,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,794
1,489
0
2,271
8,064
3,098
454
702
7,362
56,040
0
L
Skadi
 
Skadi
4,677
1,846
0
1,773
9,498
2,866
1,422
1,350
8,148
0
49,591
W
Cernunnos
 
Cernunnos
6,164
2,727
0
4,836
8,896
3,256
722
2,674
6,222
0
45,120
L
5,096
282
0
366
6,355
2,324
0
3,294
3,061
43,217
0
L
3,171
995
0
3,798
11,263
4,217
84
788
10,475
0
37,830
W
Pele
Cuy_Boy
Pele
6,923
1,537
0
7,630
13,527
6,835
1,081
5,092
8,435
0
71,456
W
Awilix
Sconcey5
Awilix
7,381
2,569
0
245
10,062
3,881
0
1,811
8,251
0
56,692
W
5,797
2,922
306
1,340
10,784
11,600
75
4,488
6,296
22,575
0
L
6,817
656
0
5,145
12,496
8,261
0
3,754
8,742
28,106
0
W
Aphrodite
vipdasick66
Aphrodite
4,091
761
2,346
6,847
8,969
3,754
116
5,642
3,327
57,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,037
Gold Earned
37,547
384
Minions Killed
414
0
Camps Cleared
0
1,119,465
Distance Traveled
1,274,379
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,968
536
90
7
0
156,497
2
L
Skadi
6,677
514
81
6
0
220,668
5
W
Cernunnos
7,207
554
69
5
0
213,438
1
L
He Bo
6,026
464
75
6
0
234,574
0
L
Fenrir
6,578
506
70
5
0
271,503
2
W
Pele
7,958
612
122
9
0
243,753
3
W
Awilix
8,178
629
84
6
0
301,355
1
W
Kuzenbo
6,920
532
19
1
0
258,796
5
L
Cerberus
6,788
522
68
5
0
236,223
1
W
Aphrodite
7,284
560
120
9
0
257,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role