Player Matchup

Skadi
Skadi
BouncyBiscuit
Skadi
Level 124
God Stats
23W - 22L
1,610 SR
Queue Stats
298W - 296L
1,589 Elo+
Party 1
Hercules
Hercules
Coolkiller8955
Hercules
Level 103
God Stats
2W - 1L
1,405 SR
Queue Stats
58W - 50L
1,604 Elo+
Solo
Atlas
Atlas
KickPatowski
Atlas
Level 108
God Stats
86W - 67L
1,530 SR
Queue Stats
186W - 190L
1,407 Elo+
Solo
Nu Wa
Nu Wa
Trevwahh
Nu Wa
Level 85
God Stats
4W - 8L
1,437 SR
Queue Stats
147W - 140L
1,564 Elo+
Party 1
Nemesis
Nemesis
Vera Victus
Nemesis
Level 129
God Stats
5W - 9L
1,353 SR
Queue Stats
275W - 267L
1,590 Elo+
Party 1
Team Averages
Level 110
1,467 SR
1,551 Elo+

VS

Team Averages
Level 104
1,471 SR
1,519 Elo+
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
RetroReflux
Loki
Level 100
God Stats
1W - 3L
1,354 SR
Queue Stats
83W - 86L
1,474 Elo+
Solo
Rama
Rama
RoyalSoloNova
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 8
8,061
806
8,343
6,250
2,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
15
8 / 1 / 7
8,099
810
11,468
11,459
9,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 0 / 12
7,821
782
5,344
8,941
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Trevwahh
Nu Wa
15
1 / 0 / 12
7,605
761
5,167
2,223
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Vera Victus
Nemesis
14
1 / 1 / 10
7,325
733
6,151
10,143
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 6 / 0
7,089
709
10,228
15,279
16,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Merlin
 
Merlin
14
0 / 2 / 0
7,077
708
4,338
6,243
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
 
Chronos
13
0 / 3 / 0
6,553
655
4,756
8,580
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 3 / 1
6,577
658
2,234
5,355
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
6,616
662
2,858
6,685
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
3
17
Kills
2
2
Deaths
17
49
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
6
0
0.33
L
Merlin
 
Merlin
0
2
0
0
L
Chronos
 
Chronos
0
3
0
0
W
5
0
8
9
W
Hercules
8
1
7
11.5
W
2
0
12
8
L
0
3
1
0.17
L
0
3
0
0
W
Nu Wa
Trevwahh
Nu Wa
1
0
12
7
W
Nemesis
Vera Victus
Nemesis
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,473
Damage
24,414
39,016
Taken
42,142
27,239
Mitigated
27,621
9,213
Healing
6,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,228
707
0
2,521
15,279
16,430
0
3,599
11,133
23,213
0
L
Merlin
 
Merlin
4,338
282
0
1,118
6,243
2,645
0
820
5,268
28,555
0
L
Chronos
 
Chronos
4,756
1,910
0
1,365
8,580
3,737
770
1,695
6,629
21,594
0
W
8,343
2,314
0
0
6,250
2,488
159
4,300
1,740
0
26,310
W
Hercules
11,468
3,332
0
4,290
11,459
9,856
45
4,857
6,243
0
18,733
W
5,344
2,593
424
2,314
8,941
9,247
0
4,889
3,806
15,238
0
L
2,234
245
0
547
5,355
2,105
0
1,815
3,276
0
14,916
L
2,858
1,937
0
1,263
6,685
2,704
0
1,882
4,528
0
20,869
W
Nu Wa
Trevwahh
Nu Wa
5,167
1,346
0
0
2,223
859
0
447
1,768
34,444
0
W
Nemesis
Vera Victus
Nemesis
6,151
1,956
0
2,185
10,143
4,789
0
3,874
6,137
0
27,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,911
Gold Earned
33,912
220
Minions Killed
232
0
Camps Cleared
0
1,057,633
Distance Traveled
961,931
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,089
709
59
6
0
181,437
1
L
Merlin
7,077
708
62
6
0
208,804
5
L
Chronos
6,553
655
44
4
0
214,862
3
W
Skadi
8,061
806
48
5
0
217,856
0
W
Hercules
8,099
810
26
3
0
216,293
0
W
Atlas
7,821
782
23
2
0
180,697
2
L
Loki
6,577
658
14
1
0
206,351
1
L
Rama
6,616
662
53
5
0
150,477
1
W
Nu Wa
7,605
761
76
8
0
191,801
0
W
Nemesis
7,325
733
47
5
0
250,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role