Player Matchup

Sol
Sol
MACKINGHISTORY
Sol
Level 160
God Stats
6W - 10L
1,376 SR
Queue Stats
430W - 487L
1,507 Elo+
Solo
Chernobog
Chernobog
MBoorstein
Chernobog
Level 104
God Stats
7W - 3L
1,656 SR
Queue Stats
313W - 315L
1,456 Elo+
Party 1
Chang'e
Chang'e
Manic Warrior 0
Chang'e
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,492 Elo+
Solo
Charybdis
Charybdis
TTV7SinGreed
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
donnieblaze75
Ymir
Level 154
God Stats
7W - 10L
1,204 SR
Queue Stats
446W - 447L
1,478 Elo+
Party 1
Team Averages
Level 110
1,447 SR
1,486 Elo+

VS

Team Averages
Level 26
1,543 SR
1,396 Elo+
Scylla
Scylla
 
Scylla
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Blunton
Horus
Level 65
God Stats
0W - 1L
1,717 SR
Queue Stats
2W - 2L
1,698 Elo+
Party 2
Medusa
Medusa
ErrosionMk2
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
Fandeas8309
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo
Set
Set
Pulbo
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 10
9,362
1,040
16,920
8,588
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
MBoorstein
Chernobog
14
4 / 2 / 14
8,405
934
13,189
12,818
7,350
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 15
8,069
897
7,308
11,229
9,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TTV7SinGreed
Charybdis
13
2 / 3 / 15
7,955
884
12,253
12,045
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 12
8,530
948
7,525
18,588
19,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
6 / 3 / 2
8,397
933
22,326
11,895
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Blunton
Horus
12
0 / 3 / 5
6,641
738
6,354
15,935
14,779
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
2 / 3 / 4
7,511
835
9,294
10,273
5,087
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Fandeas8309
Sun Wukong
11
0 / 5 / 7
6,723
747
4,297
13,119
9,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
Pulbo
Set
12
1 / 5 / 8
7,677
853
5,604
14,127
11,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
35
19
Kills
9
9
Deaths
19
66
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
3
2
2.33
L
Horus
Blunton
Horus
0
3
5
0.83
L
Medusa
2
3
4
1.33
L
Sun Wukong
Fandeas8309
Sun Wukong
0
5
7
0.7
W
8
1
10
13
W
Chernobog
MBoorstein
Chernobog
4
2
14
5.5
W
3
1
15
10.5
L
Set
Pulbo
Set
1
5
8
1
W
Charybdis
TTV7SinGreed
Charybdis
2
3
15
3.17
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,195
Damage
47,875
63,268
Taken
65,349
47,396
Mitigated
47,415
27,432
Healing
30,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
22,326
1,529
3,890
3,628
11,895
5,846
0
6,714
5,181
34,149
0
L
Horus
Blunton
Horus
6,354
3,193
5,123
7,982
15,935
14,779
50
6,705
9,230
0
10,964
L
Medusa
9,294
5,709
0
1,989
10,273
5,087
1,446
4,878
5,395
0
18,165
L
Sun Wukong
Fandeas8309
Sun Wukong
4,297
475
284
2,755
13,119
9,878
390
6,031
7,088
0
7,994
W
16,920
7,406
2,201
1,451
8,588
4,548
3,547
3,707
4,881
32,137
0
W
Chernobog
MBoorstein
Chernobog
13,189
6,977
1,136
1,563
12,818
7,350
1,626
4,535
8,283
0
28,695
W
7,308
1,598
10,900
4,319
11,229
9,642
848
3,651
7,578
13,792
0
L
Set
Pulbo
Set
5,604
985
2,595
2,112
14,127
11,825
0
7,425
6,702
0
11,646
W
Charybdis
TTV7SinGreed
Charybdis
12,253
4,648
0
1,554
12,045
6,338
917
4,685
7,360
0
22,045
W
7,525
727
775
3,533
18,588
19,518
618
5,748
12,840
14,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,321
Gold Earned
36,949
93
Minions Killed
70
0
Camps Cleared
0
825,276
Distance Traveled
833,476
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,397
933
23
3
0
173,023
0
L
Horus
6,641
738
6
1
0
183,872
0
L
Medusa
7,511
835
21
2
0
162,444
0
L
Sun Wukong
6,723
747
13
1
0
157,118
0
W
Sol
9,362
1,040
26
3
0
156,189
0
W
Chernobog
8,405
934
27
3
0
154,845
0
W
Chang'e
8,069
897
11
1
0
179,058
0
L
Set
7,677
853
7
1
0
157,019
3
W
Charybdis
7,955
884
17
2
0
158,920
2
W
Ymir
8,530
948
12
1
0
176,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role