Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kakaroto_097
Izanami
Level 126
God Stats
13W - 4L
1,694 SR
Queue Stats
299W - 338L
1,456 Elo+
Solo
Eset
Eset
Neko 9018
Eset
Level 58
God Stats
2W - 1L
1,712 SR
Queue Stats
152W - 163L
1,435 Elo+
Solo
Ymir
Ymir
RuffGhannor
Ymir
Level 101
God Stats
8W - 4L
1,510 SR
Queue Stats
357W - 378L
1,371 Elo+
Solo
Amaterasu
Amaterasu
SrElodin
Amaterasu
Level 82
God Stats
8W - 5L
1,585 SR
Queue Stats
26W - 15L
1,477 Elo+
Solo
Team Averages
Level 90
1,600 SR
1,448 Elo+

VS

Team Averages
Level 76
1,509 SR
1,473 Elo+
Cliodhna
Cliodhna
FOXHUNTER0678
Cliodhna
Level 60
God Stats
7W - 8L
1,335 SR
Queue Stats
17W - 20L
1,256 Elo+
Solo
Artio
Artio
Gutt251
Artio
Level 82
God Stats
7W - 4L
1,926 SR
Queue Stats
158W - 162L
1,514 Elo+
Party 1
Artemis
Artemis
Igor3774
Artemis
Level 67
God Stats
35W - 46L
1,284 SR
Queue Stats
288W - 299L
1,495 Elo+
Solo
Ra
Ra
Srbigodyn
Ra
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 47L
1,594 Elo+
Party 1
Lancelot
Lancelot
sheepgui04
Lancelot
Level 145
God Stats
8W - 10L
1,499 SR
Queue Stats
341W - 322L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
8 / 0 / 2
6,521
652
7,610
6,853
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Kakaroto_097
Izanami
8
1 / 2 / 1
5,221
522
3,102
5,006
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Eset
10
2 / 1 / 6
6,079
608
5,046
4,635
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 4
4,655
466
3,818
6,830
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
SrElodin
Amaterasu
10
1 / 1 / 2
5,640
564
4,130
6,926
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
FOXHUNTER0678
Cliodhna
7
1 / 3 / 0
4,522
452
3,831
7,061
1,966
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
Gutt251
Artio
7
0 / 1 / 0
4,558
456
2,374
9,012
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Igor3774
Artemis
8
1 / 1 / 0
4,654
465
3,387
5,020
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 1
5,168
517
4,313
6,101
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
sheepgui04
Lancelot
9
0 / 3 / 1
4,974
497
4,220
8,035
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
4
4
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
2
9
L
Cliodhna
FOXHUNTER0678
Cliodhna
1
3
0
0.33
L
Artio
Gutt251
Artio
0
1
0
0
L
Artemis
Igor3774
Artemis
1
1
0
1
W
Izanami
Kakaroto_097
Izanami
1
2
1
0.75
W
Eset
2
1
6
5
W
0
0
4
2
W
Amaterasu
SrElodin
Amaterasu
1
1
2
2
L
2
4
1
0.63
L
Lancelot
sheepgui04
Lancelot
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,706
Damage
18,125
30,250
Taken
35,229
15,188
Mitigated
13,394
11,060
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,610
2,702
0
2,145
6,853
2,650
106
1,169
5,684
0
34,547
L
Cliodhna
FOXHUNTER0678
Cliodhna
3,831
700
0
1,431
7,061
1,966
0
0
7,061
0
14,732
L
Artio
Gutt251
Artio
2,374
433
300
3,110
9,012
4,796
0
3,484
5,528
12,499
0
L
Artemis
Igor3774
Artemis
3,387
1,783
0
1,000
5,020
1,524
0
696
4,324
0
25,212
W
Izanami
Kakaroto_097
Izanami
3,102
1,741
0
788
5,006
1,476
165
1,043
3,963
0
34,872
W
Eset
5,046
689
452
1,476
4,635
1,925
382
1,848
2,787
34,250
0
W
3,818
1,316
0
2,356
6,830
4,486
0
2,497
4,333
15,684
2,242
W
Amaterasu
SrElodin
Amaterasu
4,130
1,824
0
3,843
6,926
4,651
0
130
6,796
0
27,355
L
4,313
639
385
1,664
6,101
2,193
0
2,643
3,458
30,400
0
L
Lancelot
sheepgui04
Lancelot
4,220
1,104
0
2,594
8,035
2,915
0
1,701
6,334
0
34,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,116
Gold Earned
23,876
277
Minions Killed
205
0
Camps Cleared
0
994,086
Distance Traveled
925,305
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,521
652
68
7
0
237,900
2
L
Cliodhna
4,522
452
19
2
0
203,797
1
L
Artio
4,558
456
17
2
0
186,183
1
L
Artemis
4,654
465
46
5
0
156,904
0
W
Izanami
5,221
522
67
7
0
170,576
2
W
Eset
6,079
608
60
6
0
197,808
0
W
Ymir
4,655
466
37
4
0
187,127
2
W
Amaterasu
5,640
564
45
5
0
200,675
1
L
Ra
5,168
517
51
5
0
187,022
3
L
Lancelot
4,974
497
72
7
0
191,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role