Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FMA_FRNK
Kumbhakarna
Level 110
God Stats
1W - 0L
1,308 SR
Queue Stats
42W - 23L
1,584 Elo+
Party 1
Team Averages
Level 143
1,436 SR
1,528 Elo+

VS

Team Averages
Level 85
1,403 SR
1,437 Elo+
Jormungandr
Jormungandr
Mr Jack SK
Jormungandr
Level 108
God Stats
19W - 17L
1,637 SR
Queue Stats
57W - 77L
1,415 Elo+
Solo
Lancelot
Lancelot
ResKa_22
Lancelot
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
VexNet
Olorun
Level 59
God Stats
4W - 19L
1,073 SR
Queue Stats
165W - 219L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 0 / 2
8,334
833
10,230
8,696
6,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
13
2 / 0 / 7
7,549
755
10,389
6,769
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
FMA_FRNK
Kumbhakarna
12
1 / 2 / 8
7,913
791
2,318
13,452
12,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mr Jack SK
Jormungandr
10
0 / 3 / 2
6,366
637
9,120
10,055
10,551
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
ResKa_22
Lancelot
11
1 / 3 / 1
6,610
661
4,168
9,127
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
VexNet
Olorun
11
1 / 4 / 1
7,137
714
4,926
8,325
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
2
8
W
Baron Samedi
 
Baron Samedi
2
0
7
5.5
W
Kumbhakarna
FMA_FRNK
Kumbhakarna
1
2
8
2.5
L
Jormungandr
Mr Jack SK
Jormungandr
0
3
2
0.33
L
Lancelot
ResKa_22
Lancelot
1
3
1
0.5
L
Olorun
VexNet
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,937
Damage
18,214
28,917
Taken
27,507
22,925
Mitigated
18,486
12,494
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,230
2,482
0
2,352
8,696
6,696
0
4,772
3,924
0
26,022
W
Baron Samedi
 
Baron Samedi
10,389
683
4,540
3,502
6,769
3,523
50
3,410
3,359
34,646
0
W
Kumbhakarna
FMA_FRNK
Kumbhakarna
2,318
473
0
2,100
13,452
12,706
0
6,324
7,128
8,359
0
L
Jormungandr
Mr Jack SK
Jormungandr
9,120
1,818
389
520
10,055
10,551
0
6,206
3,849
23,480
0
L
Lancelot
ResKa_22
Lancelot
4,168
480
0
500
9,127
3,982
0
3,338
5,789
0
13,372
L
Olorun
VexNet
Olorun
4,926
2,628
831
1,473
8,325
3,953
0
3,449
4,876
24,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,796
Gold Earned
20,113
106
Minions Killed
117
5
Camps Cleared
4
619,506
Distance Traveled
557,329
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,334
833
30
3
4
209,615
3
W
Baron Samedi
7,549
755
61
6
1
208,282
1
W
Kumbhakarna
7,913
791
15
2
0
201,609
3
L
Jormungandr
6,366
637
37
4
2
186,128
0
L
Lancelot
6,610
661
30
3
0
201,562
1
L
Olorun
7,137
714
50
5
2
169,639
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role