Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Void TrikZ
Bakasura
Level 128
God Stats
1W - 1L
1,418 SR
Queue Stats
37W - 21L
1,640 Elo+
Party 3
Atlas
Atlas
greengobln39
Atlas
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Sol
Sol
lRYAl-_-SrConejo
Sol
Level 160
God Stats
1W - 3L
1,365 SR
Queue Stats
192W - 173L
1,570 Elo+
Party 1
Team Averages
Level 133
1,457 SR
1,542 Elo+

VS

Team Averages
Level 128
1,497 SR
1,525 Elo+
Thor
Thor
Ghants502
Thor
Level 157
God Stats
22W - 26L
1,403 SR
Queue Stats
1,143W - 1,054L
1,510 Elo+
Solo
Athena
Athena
HrodvitnirWolf
Athena
Level 129
God Stats
3W - 6L
1,427 SR
Queue Stats
83W - 79L
1,520 Elo+
Party 2
Danzaburou
Danzaburou
RB_PiThOn
Danzaburou
Level 88
God Stats
10W - 5L
1,556 SR
Queue Stats
136W - 127L
1,525 Elo+
Party 2
Ares
Ares
alexhmf
Ares
Level 128
God Stats
99W - 61L
1,663 SR
Queue Stats
309W - 295L
1,548 Elo+
Solo
Nu Wa
Nu Wa
fabricemartine
Nu Wa
Level 137
God Stats
0W - 2L
1,435 SR
Queue Stats
95W - 97L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 0 / 1
8,663
578
8,834
20,059
13,761
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
 
Janus
13
2 / 2 / 5
7,933
529
5,996
9,063
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Void TrikZ
Bakasura
16
7 / 2 / 3
9,524
635
10,551
14,590
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 1 / 6
7,430
495
5,975
12,176
10,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 3 / 1
9,157
610
11,172
11,084
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 4 / 2
7,810
521
6,880
13,471
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 7
6,863
458
3,781
16,575
12,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
RB_PiThOn
Danzaburou
13
2 / 2 / 1
8,013
534
4,858
10,696
4,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
alexhmf
Ares
13
0 / 1 / 0
6,752
450
13,227
13,668
12,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 3 / 3
7,308
487
11,739
10,259
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
13
Kills
7
8
Deaths
14
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
1
1.5
W
Janus
 
Janus
2
2
5
2.25
L
Thor
3
4
2
1
L
0
4
7
0.88
L
Danzaburou
RB_PiThOn
Danzaburou
2
2
1
1.25
W
Bakasura
Void TrikZ
Bakasura
7
2
3
4.25
L
Ares
alexhmf
Ares
0
1
0
0
L
2
3
3
1.17
W
0
1
6
3
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,528
Damage
40,485
66,972
Taken
64,669
41,972
Mitigated
40,142
23,488
Healing
15,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,834
1,296
0
8,617
20,059
13,761
0
12,204
6,801
0
66,455
W
Janus
 
Janus
5,996
534
0
2,032
9,063
4,009
29
5,120
3,943
73,821
0
L
Thor
6,880
2,239
0
4,862
13,471
5,759
0
3,251
9,970
0
61,858
L
3,781
829
386
2,375
16,575
12,993
0
8,171
7,284
18,913
0
L
Danzaburou
RB_PiThOn
Danzaburou
4,858
1,491
0
2,141
10,696
4,359
0
5,521
4,895
0
63,425
W
Bakasura
Void TrikZ
Bakasura
10,551
6,868
0
3,790
14,590
7,851
416
3,956
10,577
0
73,920
L
Ares
alexhmf
Ares
13,227
942
0
4,302
13,668
12,993
0
0
13,378
53,342
0
L
11,739
2,362
0
1,883
10,259
4,038
0
4,491
4,666
65,715
0
W
5,975
2,055
471
2,972
12,176
10,987
273
5,357
6,819
21,777
0
W
11,172
4,417
0
5,606
11,084
5,364
2,021
1,791
9,293
70,767
9,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,707
Gold Earned
36,746
527
Minions Killed
410
0
Camps Cleared
0
1,548,758
Distance Traveled
1,434,029
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,663
578
115
8
0
297,325
8
W
Janus
7,933
529
117
8
0
314,244
2
L
Thor
7,810
521
113
8
0
288,919
3
L
Athena
6,863
458
27
2
0
308,809
1
L
Danzaburou
8,013
534
115
8
0
278,135
0
W
Bakasura
9,524
635
136
9
0
368,725
1
L
Ares
6,752
450
63
4
0
286,081
1
L
Nu Wa
7,308
487
92
6
0
272,085
4
W
Atlas
7,430
495
16
1
0
309,143
1
W
Sol
9,157
610
143
10
0
259,321
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role