Player Matchup

Kali
Kali
Fatnugget347
Kali
Level 92
God Stats
5W - 7L
1,500 SR
Queue Stats
212W - 237L
1,327 Elo+
Solo
Raijin
Raijin
GreaseMan258848
Raijin
Level 47
God Stats
12W - 25L
1,312 SR
Queue Stats
117W - 152L
1,288 Elo+
Solo
Cerberus
Cerberus
xXyettimayneXx
Cerberus
Level 84
God Stats
7W - 7L
1,834 SR
Queue Stats
503W - 802L
1,343 Elo+
Solo
Team Averages
Level 74
1,549 SR
1,319 Elo+

VS

Team Averages
Level 104
1,314 SR
1,349 Elo+
Ra
Ra
Dead Shot 9817
Ra
Level 55
God Stats
1W - 5L
1,052 SR
Queue Stats
6W - 7L
1,213 Elo+
Solo
Hachiman
Hachiman
RunHavok
Hachiman
Level 120
God Stats
17W - 24L
1,427 SR
Queue Stats
254W - 367L
1,378 Elo+
Solo
King Arthur
King Arthur
aleehsica
King Arthur
Level 137
God Stats
10W - 18L
1,463 SR
Queue Stats
63W - 67L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
8,671
788
9,602
13,241
11,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 4
7,742
704
6,367
5,996
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
12
3 / 2 / 6
8,225
748
4,533
13,953
10,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,339
667
5,513
5,765
2,210
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
RunHavok
Hachiman
12
2 / 2 / 3
7,562
687
8,880
6,184
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
aleehsica
King Arthur
12
2 / 4 / 2
7,492
681
10,917
13,572
7,356
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
4
1
6
7
W
3
2
4
2.5
L
Hachiman
RunHavok
Hachiman
2
2
3
1.75
L
King Arthur
aleehsica
King Arthur
2
4
2
0.75
W
Cerberus
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,502
Damage
25,310
33,190
Taken
25,521
23,669
Mitigated
12,268
9,433
Healing
3,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,513
1,357
775
609
5,765
2,210
298
2,432
3,069
16,022
0
W
9,602
4,717
0
5,389
13,241
11,030
0
2,054
11,187
0
24,840
W
6,367
1,027
199
283
5,996
2,117
0
502
5,494
17,795
0
L
Hachiman
RunHavok
Hachiman
8,880
4,264
0
975
6,184
2,702
747
2,381
3,693
0
26,413
L
King Arthur
aleehsica
King Arthur
10,917
1,415
0
911
13,572
7,356
0
5,560
7,585
0
31,390
W
Cerberus
4,533
631
331
3,231
13,953
10,522
0
3,521
10,432
23,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
22,393
143
Minions Killed
114
4
Camps Cleared
5
574,426
Distance Traveled
542,262
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,339
667
34
3
1
174,361
0
W
Kali
8,671
788
29
3
3
229,324
0
W
Raijin
7,742
704
37
3
0
144,869
1
L
Hachiman
7,562
687
43
4
3
167,042
2
L
King Arthur
7,492
681
37
3
1
200,859
3
W
Cerberus
8,225
748
77
7
1
200,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role