Player Matchup

Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Masters
Tumpster
Artemis
Masters
Level 159
God Stats
14W - 1L
2,075 SR
Queue Stats
70W - 15L
2,609 MMR
Party 1
Horus
Horus
Masters
lelleb0b
Horus
Masters
Level 140
God Stats
21W - 2L
2,054 SR
Queue Stats
74W - 15L
2,609 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 152
1,877 SR
2,239 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 83
1,464 SR
1,402 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
McFeedey
Kuzenbo
Silver II
Level 45
God Stats
3W - 3L
1,392 SR
Queue Stats
21W - 30L
1,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 3 / 1
4,351
870
4,006
5,755
2,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Tumpster
Artemis
8
1 / 2 / 1
4,574
915
5,908
5,353
1,889
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Horus
lelleb0b
Horus
3
0 / 0 / 0
3,360
672
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AchillesAresThothAh Muzen CabAtlas

VS

Bans
BastetSobekHou YiGaneshaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 0 / 2
4,835
967
5,225
3,917
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
 
Anhur
8
0 / 1 / 4
4,179
836
2,368
3,925
1,285
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
McFeedey
Kuzenbo
9
2 / 1 / 2
4,852
970
2,028
4,886
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
5
5
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
W
Sol
 
Sol
3
0
2
4
W
Anhur
 
Anhur
0
1
4
2
W
Kuzenbo
McFeedey
Kuzenbo
2
1
2
3
L
Artemis
Tumpster
Artemis
1
2
1
0.75
L
Horus
lelleb0b
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,914
Damage
9,621
11,108
Taken
12,728
4,881
Mitigated
6,291
3,218
Healing
4,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,006
830
302
1,526
5,755
2,992
108
3,340
2,415
10,857
0
W
Sol
 
Sol
5,225
2,253
0
2,500
3,917
1,380
450
895
2,910
16,434
1,948
W
Anhur
 
Anhur
2,368
1,097
0
743
3,925
1,285
0
1,468
2,357
0
13,231
W
Kuzenbo
McFeedey
Kuzenbo
2,028
774
0
1,512
4,886
3,626
59
1,709
3,029
3,675
0
L
Artemis
Tumpster
Artemis
5,908
3,079
0
1,390
5,353
1,889
100
3,173
2,180
0
14,981
L
Horus
lelleb0b
Horus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,285
Gold Earned
13,866
49
Minions Killed
61
0
Camps Cleared
6
173,143
Distance Traveled
288,194
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,351
870
14
3
0
81,252
1
W
Sol
4,835
967
26
5
1
101,593
2
W
Anhur
4,179
836
27
5
3
90,524
1
W
Kuzenbo
4,852
970
8
2
2
96,077
1
L
Artemis
4,574
915
35
7
0
89,683
2
L
Horus
3,360
672
0
0
0
2,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role