Player Matchup

Ra
Ra
ActionNoodle
Ra
Level 146
God Stats
9W - 8L
1,641 SR
Queue Stats
211W - 185L
1,556 Elo+
Party 2
Atlas
Atlas
CaptainFishy69
Atlas
Level 68
God Stats
15W - 7L
1,735 SR
Queue Stats
63W - 64L
1,448 Elo+
Solo
Izanami
Izanami
ProperAmateur
Izanami
Level 128
God Stats
12W - 7L
1,599 SR
Queue Stats
147W - 140L
1,513 Elo+
Party 2
Team Averages
Level 114
1,658 SR
1,506 Elo+

VS

Team Averages
Level 44
1,369 SR
1,115 Elo+
Hercules
Hercules
KevinKeen
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,115 Elo+
Party 1
Nox
Nox
TawaSuyo
Nox
Level 40
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 6L
1,115 Elo+
Party 1
Athena
Athena
Trunkssy
Athena
Level 45
God Stats
0W - 2L
1,309 SR
Queue Stats
1W - 6L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
7,395
822
7,564
5,932
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 10
8,435
937
8,369
10,543
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
14
8 / 1 / 6
8,570
952
10,925
5,337
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KevinKeen
Hercules
10
1 / 3 / 1
6,473
719
5,683
10,114
6,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 6 / 1
6,398
711
4,332
8,535
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Trunkssy
Athena
9
0 / 5 / 2
6,232
692
3,306
13,651
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
2
2
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
W
3
0
10
8
L
Hercules
KevinKeen
Hercules
1
3
1
0.5
W
Izanami
8
1
6
11
L
1
6
1
0.25
L
Athena
Trunkssy
Athena
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,858
Damage
13,321
21,812
Taken
32,300
16,650
Mitigated
20,420
7,977
Healing
3,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,564
805
1,670
1,708
5,932
2,680
466
2,206
3,726
27,671
0
W
8,369
3,562
0
3,022
10,543
11,265
299
2,949
7,594
19,110
0
L
Hercules
KevinKeen
Hercules
5,683
1,965
862
1,432
10,114
6,254
0
4,830
5,016
0
13,627
W
Izanami
10,925
7,710
0
1,577
5,337
2,705
1,382
2,664
2,673
0
38,590
L
4,332
486
0
271
8,535
3,445
0
3,587
4,844
22,910
0
L
Athena
Trunkssy
Athena
3,306
640
0
646
13,651
10,721
0
6,901
6,507
7,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,400
Gold Earned
19,103
132
Minions Killed
77
9
Camps Cleared
0
550,153
Distance Traveled
471,355
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,395
822
45
5
2
184,596
4
W
Atlas
8,435
937
16
2
1
191,624
2
L
Hercules
6,473
719
22
2
0
167,858
0
W
Izanami
8,570
952
71
8
6
173,933
2
L
Nox
6,398
711
46
5
0
136,697
0
L
Athena
6,232
692
9
1
0
166,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role