Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Louvorase
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,111 Elo+
Solo
Charybdis
Charybdis
Yoyoeho
Charybdis
Level 125
God Stats
14W - 15L
1,516 SR
Queue Stats
482W - 485L
1,508 Elo+
Solo
Achilles
Achilles
ejderozk
Achilles
Level 127
God Stats
2W - 2L
1,386 SR
Queue Stats
142W - 140L
1,451 Elo+
Solo
Ra
Ra
firehund
Ra
Level 157
God Stats
17W - 14L
1,225 SR
Queue Stats
262W - 282L
1,474 Elo+
Solo
Team Averages
Level 115
1,425 SR
1,409 Elo+

VS

Team Averages
Level 53
1,384 SR
1,446 Elo+
Odin
Odin
 
Odin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Danerain
Nox
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Artemis
Artemis
Parzivall-98
Artemis
Level 27
God Stats
2W - 3L
1,280 SR
Queue Stats
42W - 58L
1,437 Elo+
Party 1
Kali
Kali
Sane4eQ
Kali
Level 49
God Stats
0W - 1L
1,139 SR
Queue Stats
10W - 30L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 3
6,219
888
5,751
4,331
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Louvorase
Nemesis
10
0 / 0 / 0
5,381
769
229
1,568
671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Yoyoeho
Charybdis
12
1 / 0 / 2
6,301
900
5,444
6,002
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ejderozk
Achilles
11
0 / 2 / 3
5,711
816
4,363
8,587
5,088
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 0
6,928
990
4,080
3,171
1,161
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 1 / 1
5,456
779
2,626
5,566
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
 
Ra
11
0 / 1 / 1
5,423
775
3,189
5,523
2,193
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 1 / 2
5,852
836
2,778
4,722
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Parzivall-98
Artemis
11
2 / 1 / 0
5,603
800
5,487
5,771
2,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
Sane4eQ
Kali
9
0 / 2 / 0
5,057
722
2,912
5,387
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
6
Kills
3
3
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
3
2.5
L
Odin
 
Odin
1
1
1
1.5
L
Ra
 
Ra
0
1
1
0.5
L
0
1
2
1
W
Nemesis
Louvorase
Nemesis
0
0
0
0
L
Artemis
Parzivall-98
Artemis
2
1
0
2
L
Kali
Sane4eQ
Kali
0
2
0
0
W
Charybdis
Yoyoeho
Charybdis
1
0
2
2
W
Achilles
ejderozk
Achilles
0
2
3
0.75
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,867
Damage
16,992
23,659
Taken
26,969
10,676
Mitigated
12,654
5,700
Healing
4,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,751
3,337
0
869
4,331
1,605
981
877
3,425
21,835
0
L
Odin
 
Odin
2,626
684
0
742
5,566
3,540
0
1,999
3,567
0
9,696
L
Ra
 
Ra
3,189
46
408
660
5,523
2,193
0
2,104
3,419
18,728
0
L
2,778
159
0
360
4,722
1,780
0
2,028
2,694
19,056
0
W
Nemesis
Louvorase
Nemesis
229
0
0
0
1,568
671
0
515
1,053
0
3,673
L
Artemis
Parzivall-98
Artemis
5,487
1,608
0
1,593
5,771
2,264
0
1,843
3,928
0
14,026
L
Kali
Sane4eQ
Kali
2,912
1,104
0
784
5,387
2,877
0
1,857
3,530
0
6,499
W
Charybdis
Yoyoeho
Charybdis
5,444
1,959
0
1,681
6,002
2,151
1,012
1,517
4,397
0
23,371
W
Achilles
ejderozk
Achilles
4,363
457
0
2,016
8,587
5,088
0
2,464
5,967
0
15,381
W
4,080
466
264
870
3,171
1,161
0
594
2,577
18,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,540
Gold Earned
27,391
156
Minions Killed
128
0
Camps Cleared
0
788,864
Distance Traveled
711,035
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,219
888
32
5
0
158,238
1
L
Odin
5,456
779
20
3
0
159,605
0
L
Ra
5,423
775
36
5
0
146,452
0
L
Nox
5,852
836
42
6
0
153,311
3
W
Nemesis
5,381
769
11
2
0
184,828
0
L
Artemis
5,603
800
22
3
0
133,964
1
L
Kali
5,057
722
8
1
0
117,703
0
W
Charybdis
6,301
900
48
7
0
153,126
2
W
Achilles
5,711
816
19
3
0
162,857
3
W
Ra
6,928
990
46
7
0
129,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role