Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
OneLittleFool
Atlas
Level 103
God Stats
2W - 2L
1,460 SR
Queue Stats
142W - 148L
1,567 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SeriousBananas
Morgan Le Fay
Level 108
God Stats
1W - 0L
1,545 SR
Queue Stats
40W - 36L
1,612 Elo+
Solo
Jing Wei
Jing Wei
VeIeho
Jing Wei
Level 108
God Stats
10W - 1L
2,001 SR
Queue Stats
261W - 160L
1,708 Elo+
Party 2
Horus
Horus
zippari
Horus
Level 69
God Stats
11W - 6L
1,614 SR
Queue Stats
351W - 223L
1,722 Elo+
Party 2
Team Averages
Level 109
1,624 SR
1,622 Elo+

VS

Team Averages
Level 140
1,456 SR
1,556 Elo+
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
HyperDilis
Ullr
Level 145
God Stats
2W - 3L
1,465 SR
Queue Stats
35W - 37L
1,634 Elo+
Party 1
Odin
Odin
Kezmen
Odin
Level 145
God Stats
1W - 2L
1,406 SR
Queue Stats
133W - 117L
1,616 Elo+
Solo
Atlas
Atlas
Workforce
Atlas
Level 127
God Stats
8W - 14L
1,409 SR
Queue Stats
364W - 364L
1,584 Elo+
Solo
Lancelot
Lancelot
chiurly
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
11 / 4 / 4
10,883
605
16,005
14,655
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 8
9,166
509
9,308
20,043
20,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
SeriousBananas
Morgan Le Fay
17
4 / 3 / 11
10,524
585
15,008
10,518
5,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
VeIeho
Jing Wei
15
1 / 2 / 3
9,486
527
13,932
13,156
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
zippari
Horus
16
8 / 3 / 6
11,033
613
16,712
18,893
11,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
2 / 3 / 1
9,805
545
10,207
19,006
9,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 5 / 4
10,198
567
11,002
13,421
6,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Kezmen
Odin
13
0 / 3 / 3
7,332
407
5,315
15,593
13,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
Workforce
Atlas
16
2 / 6 / 4
9,496
528
12,555
21,147
13,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
chiurly
Lancelot
14
3 / 9 / 5
8,968
498
9,294
21,563
9,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
26
Kills
13
14
Deaths
26
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
11
4
4
3.25
L
Cupid
 
Cupid
2
3
1
0.83
L
6
5
4
1.6
L
Odin
Kezmen
Odin
0
3
3
0.5
W
2
2
8
3
W
Morgan Le Fay
SeriousBananas
Morgan Le Fay
4
3
11
3.17
W
Jing Wei
VeIeho
Jing Wei
1
2
3
1.25
L
Atlas
Workforce
Atlas
2
6
4
0.67
L
Lancelot
chiurly
Lancelot
3
9
5
0.61
W
Horus
zippari
Horus
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,965
Damage
48,373
77,265
Taken
90,730
49,078
Mitigated
51,477
26,957
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
16,005
4,723
0
3,962
14,655
6,972
326
3,059
11,370
0
89,797
L
Cupid
 
Cupid
10,207
5,770
82
10,415
19,006
9,174
0
2,759
16,239
0
86,743
L
11,002
4,575
0
388
13,421
6,301
1,290
5,668
7,457
0
83,493
L
Odin
Kezmen
Odin
5,315
1,679
0
2,239
15,593
13,295
0
6,412
9,023
0
35,957
W
9,308
3,024
2,930
6,255
20,043
20,169
0
1,266
18,651
26,309
0
W
Morgan Le Fay
SeriousBananas
Morgan Le Fay
15,008
3,110
0
1,775
10,518
5,340
1,248
1,018
9,400
85,534
0
W
Jing Wei
VeIeho
Jing Wei
13,932
11,247
0
4,549
13,156
5,420
980
0
13,156
0
81,367
L
Atlas
Workforce
Atlas
12,555
2,868
0
875
21,147
13,243
0
3,922
17,135
63,813
0
L
Lancelot
chiurly
Lancelot
9,294
2,062
0
3,336
21,563
9,464
0
4,807
16,560
0
57,828
W
Horus
zippari
Horus
16,712
7,906
1,677
5,809
18,893
11,177
755
6,044
12,133
0
72,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,092
Gold Earned
45,799
571
Minions Killed
551
0
Camps Cleared
0
1,888,390
Distance Traveled
1,784,682
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,883
605
133
7
0
431,871
4
L
Cupid
9,805
545
144
8
0
311,689
5
L
Ullr
10,198
567
136
8
0
358,076
3
L
Odin
7,332
407
62
3
0
371,149
5
W
Atlas
9,166
509
21
1
0
374,223
6
W
Morgan Le Fay
10,524
585
154
9
0
361,535
3
W
Jing Wei
9,486
527
141
8
0
335,009
6
L
Atlas
9,496
528
129
7
0
329,501
2
L
Lancelot
8,968
498
80
4
0
414,267
3
W
Horus
11,033
613
122
7
0
385,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role