Player Matchup
Team Averages
Gold IV
Average Tier
Level 125
1,500 SR
1,464
MMR
VS
Team Averages
Silver IV
Average Tier
Level 116
1,424 SR
1,077
MMR
Vulcan
Silver IV
Level 116
God Stats
0W - 2L
1,424 SR
Queue Stats
26W - 60L
1,077
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Savvagedav
Nemesis
12
2 / 1 / 0
6,373
1,062
3,910
4,340
2,086
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Hastened Katana
+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BlitzKrieg3312
Vulcan
10
0 / 2 / 1
5,237
873
1,242
5,200
2,842
Tainted Steel
+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
Uncommon Staff
+15
Magical Power
+75
Health
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
5,237
873
29
5
0
99,665
0
W
6,373
1,062
57
10
6
135,665
2