Player Matchup

Nemesis
Nemesis
Gold IV
Savvagedav
Nemesis
Gold IV
Level 125
God Stats
21W - 9L
1,500 SR
Queue Stats
55W - 42L
1,464 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,500 SR
1,464 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,424 SR
1,077 MMR
Vulcan
Vulcan
Silver IV
BlitzKrieg3312
Vulcan
Silver IV
Level 116
God Stats
0W - 2L
1,424 SR
Queue Stats
26W - 60L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Savvagedav
Nemesis
12
2 / 1 / 0
6,373
1,062
3,910
4,340
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
KaliAh Muzen CabBakasuraSkadiUllr

VS

Bans
DanzaburouAtlasBaron SamediFreyaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,237
873
1,242
5,200
2,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
0
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Nemesis
Savvagedav
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,910
Damage
1,242
4,340
Taken
5,200
2,086
Mitigated
2,842
1,276
Healing
1,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,242
702
0
1,693
5,200
2,842
0
0
5,200
13,550
0
W
Nemesis
Savvagedav
Nemesis
3,910
1,727
0
1,276
4,340
2,086
0
1,690
2,650
0
29,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,373
Gold Earned
5,237
57
Minions Killed
29
6
Camps Cleared
0
135,665
Distance Traveled
99,665
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,237
873
29
5
0
99,665
0
W
Nemesis
6,373
1,062
57
10
6
135,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role