Player Matchup

Chaac
Chaac
MISTER JIO
Chaac
Level 32
God Stats
10W - 8L
1,543 SR
Queue Stats
52W - 61L
1,377 Elo+
Solo
Arachne
Arachne
Sotexlogic101
Arachne
Level 42
God Stats
7W - 5L
1,355 SR
Queue Stats
49W - 68L
1,356 Elo+
Solo
Loki
Loki
XXSALEOXX
Loki
Level 26
God Stats
11W - 8L
1,486 SR
Queue Stats
84W - 102L
1,330 Elo+
Party 2
Ymir
Ymir
bazzingatheory
Ymir
Level 86
God Stats
22W - 12L
1,631 SR
Queue Stats
166W - 168L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
redlpn
Nu Wa
Level 39
God Stats
63W - 67L
1,330 SR
Queue Stats
148W - 191L
1,368 Elo+
Solo
Team Averages
Level 45
1,469 SR
1,371 Elo+

VS

Team Averages
Level 43
1,323 SR
1,345 Elo+
Fenrir
Fenrir
BIackStar98
Fenrir
Level 24
God Stats
6W - 11L
1,315 SR
Queue Stats
40W - 69L
1,230 Elo+
Party 1
Neith
Neith
CouthPineapple
Neith
Level 43
God Stats
42W - 62L
1,334 SR
Queue Stats
173W - 181L
1,278 Elo+
Party 1
Chang'e
Chang'e
MadNeSs_AbySs_
Chang'e
Level 42
God Stats
0W - 4L
1,250 SR
Queue Stats
45W - 61L
1,345 Elo+
Solo
Kukulkan
Kukulkan
RabidDiamond70
Kukulkan
Level 65
God Stats
96W - 100L
1,463 SR
Queue Stats
200W - 205L
1,492 Elo+
Solo
Da Ji
Da Ji
RmaneBrown
Da Ji
Level 39
God Stats
3W - 3L
1,250 SR
Queue Stats
18W - 28L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 0 / 4
7,956
1,137
5,795
4,424
4,255
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
13
5 / 1 / 6
8,623
1,232
11,319
8,403
4,432
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
13
2 / 1 / 8
8,172
1,167
5,016
5,329
2,551
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 0 / 9
8,293
1,185
4,991
8,073
10,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
redlpn
Nu Wa
14
2 / 0 / 6
7,962
1,137
8,689
4,689
2,215
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

369

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 6 / 1
7,154
1,022
4,094
11,344
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 0 / 0
7,543
1,078
2,762
5,309
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 2
7,172
1,025
5,814
9,792
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
13
0 / 1 / 1
7,398
1,057
8,767
5,340
2,060
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
12
1 / 2 / 1
7,251
1,036
3,434
7,418
3,542
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
12
Kills
2
2
Deaths
12
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
1
0.08
L
1
0
0
1
W
Chaac
2
0
4
4
L
0
3
2
0.33
L
Kukulkan
0
1
1
0.5
L
Da Ji
1
2
1
0.75
W
Arachne
5
1
6
8
W
Loki
2
1
8
6
W
1
0
9
5.5
W
Nu Wa
redlpn
Nu Wa
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,810
Damage
24,871
30,918
Taken
39,203
23,647
Mitigated
17,590
3,722
Healing
4,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,094
771
0
1,223
11,344
6,116
0
3,994
7,350
0
10,753
L
2,762
1,456
0
1,014
5,309
1,913
0
2,000
3,309
0
17,601
W
Chaac
5,795
1,576
0
465
4,424
4,255
0
2,469
1,886
0
24,016
L
5,814
560
713
1,056
9,792
3,959
0
2,748
7,044
16,498
0
L
Kukulkan
8,767
1,052
0
286
5,340
2,060
0
2,328
3,012
32,316
0
L
Da Ji
3,434
617
0
250
7,418
3,542
0
2,610
4,808
0
6,600
W
Arachne
11,319
8,563
0
1,929
8,403
4,432
0
4,818
3,494
0
17,115
W
Loki
5,016
1,861
0
333
5,329
2,551
0
2,080
3,249
0
15,610
W
4,991
1,333
96
899
8,073
10,194
0
3,051
4,842
9,127
0
W
Nu Wa
redlpn
Nu Wa
8,689
3,445
0
0
4,689
2,215
0
2,163
2,493
22,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
36,518
125
Minions Killed
139
7
Camps Cleared
5
769,424
Distance Traveled
601,520
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,154
1,022
16
2
0
138,500
0
L
Neith
7,543
1,078
31
4
1
128,809
0
W
Chaac
7,956
1,137
46
7
4
141,612
0
L
Chang'e
7,172
1,025
24
3
2
146,447
0
L
Kukulkan
7,398
1,057
60
9
1
116,428
2
L
Da Ji
7,251
1,036
8
1
1
71,336
1
W
Arachne
8,623
1,232
20
3
1
174,839
0
W
Loki
8,172
1,167
14
2
2
154,716
0
W
Ymir
8,293
1,185
7
1
0
149,619
0
W
Nu Wa
7,962
1,137
38
5
0
148,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role