Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Casimír
Sylvanus
Level 152
God Stats
3W - 1L
1,693 SR
Queue Stats
8W - 6L
1,650 Elo+
Party 2
Cupid
Cupid
HelTek
Cupid
Level 139
God Stats
2W - 0L
1,781 SR
Queue Stats
23W - 15L
1,633 Elo+
Party 2
Hercules
Hercules
Lockity
Hercules
Level 89
God Stats
1W - 0L
1,952 SR
Queue Stats
57W - 19L
1,786 Elo+
Party 2
Thanatos
Thanatos
Trysoi
Thanatos
Level 28
God Stats
2W - 2L
1,661 SR
Queue Stats
76W - 31L
1,805 Elo+
Party 2
Team Averages
Level 85
1,717 SR
1,675 Elo+

VS

Team Averages
Level 74
1,486 SR
1,464 Elo+
Lancelot
Lancelot
AbominableSnowmn
Lancelot
Level 133
God Stats
1W - 1L
1,294 SR
Queue Stats
14W - 15L
1,548 Elo+
Party 3
Ah Puch
Ah Puch
Azronical
Ah Puch
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 40L
1,501 Elo+
Party 1
Baron Samedi
Baron Samedi
BestChoLoL
Baron Samedi
Level 41
God Stats
35W - 26L
1,637 SR
Queue Stats
50W - 41L
1,496 Elo+
Party 1
Terra
Terra
Danieza
Terra
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 12L
1,246 Elo+
Party 3
Cupid
Cupid
Tacomnivore
Cupid
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 31L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
11 / 4 / 9
12,434
622
17,323
22,461
10,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Casimír
Sylvanus
19
9 / 2 / 13
12,933
647
18,726
19,569
13,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
HelTek
Cupid
16
3 / 3 / 4
11,074
554
12,411
11,796
5,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Lockity
Hercules
16
0 / 2 / 11
9,817
491
7,616
24,256
25,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
Trysoi
Thanatos
19
6 / 3 / 8
12,484
624
16,124
17,755
10,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 8 / 0
11,349
567
18,430
20,339
11,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Azronical
Ah Puch
13
0 / 8 / 5
8,531
427
12,300
17,151
5,825
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
BestChoLoL
Baron Samedi
15
0 / 5 / 4
9,267
463
8,567
19,101
12,326
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Terra
Danieza
Terra
12
0 / 5 / 6
8,199
410
4,915
18,940
20,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 1
8,922
446
10,623
14,140
5,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
29
Kills
11
14
Deaths
29
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
4
9
3.88
L
9
8
0
1.13
L
Ah Puch
Azronical
Ah Puch
0
8
5
0.31
L
Baron Samedi
BestChoLoL
Baron Samedi
0
5
4
0.4
W
Sylvanus
Casimír
Sylvanus
9
2
13
7.75
L
Terra
Danieza
Terra
0
5
6
0.6
W
Cupid
HelTek
Cupid
3
3
4
1.67
W
Hercules
Lockity
Hercules
0
2
11
2.75
L
2
3
1
0.83
W
Thanatos
Trysoi
Thanatos
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,200
Damage
54,835
95,837
Taken
89,671
66,388
Mitigated
55,143
56,885
Healing
21,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
17,323
9,337
0
4,558
22,461
10,545
1,197
4,912
17,549
0
100,404
L
18,430
6,292
0
4,306
20,339
11,170
0
4,065
16,274
0
70,400
L
Ah Puch
Azronical
Ah Puch
12,300
1,061
0
1,826
17,151
5,825
225
5,316
11,835
58,474
0
L
Baron Samedi
BestChoLoL
Baron Samedi
8,567
1,853
823
5,216
19,101
12,326
0
5,572
13,529
62,284
0
W
Sylvanus
Casimír
Sylvanus
18,726
5,222
7,440
11,899
19,569
13,940
857
7,711
11,858
74,284
15,367
L
Terra
Danieza
Terra
4,915
884
2,647
3,172
18,940
20,248
0
1,177
17,763
10,784
0
W
Cupid
HelTek
Cupid
12,411
7,220
1,051
4,063
11,796
5,304
7,817
3,091
8,705
0
112,527
W
Hercules
Lockity
Hercules
7,616
1,857
453
8,466
24,256
25,844
769
5,652
18,604
0
32,844
L
10,623
5,690
21
3,903
14,140
5,574
0
946
13,194
0
75,580
W
Thanatos
Trysoi
Thanatos
16,124
4,545
0
18,955
17,755
10,755
0
8,712
9,043
0
91,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,742
Gold Earned
46,268
625
Minions Killed
443
0
Camps Cleared
0
1,969,414
Distance Traveled
1,810,249
35
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,434
622
110
6
0
469,653
2
L
Lancelot
11,349
567
107
5
0
422,707
2
L
Ah Puch
8,531
427
93
5
0
341,427
0
L
Baron Samedi
9,267
463
106
5
0
337,062
3
W
Sylvanus
12,933
647
159
8
0
360,181
3
L
Terra
8,199
410
10
1
0
341,249
2
W
Cupid
11,074
554
161
8
0
359,120
11
W
Hercules
9,817
491
40
2
0
389,651
7
L
Cupid
8,922
446
127
6
0
367,804
5
W
Thanatos
12,484
624
155
8
0
390,809
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role