Player Matchup
Team Averages
Masters
Average Tier
Level 67
1,712 SR
2,531
MMR
VS
Team Averages
Gold II
Average Tier
Level 142
1,587 SR
1,720
MMR
Cthulhu
Gold II
Level 142
God Stats
0W - 1L
1,587 SR
Queue Stats
198W - 197L
1,720
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ice-_-Wraith
Hades
11
1 / 0 / 0
5,682
1,136
4,401
5,594
2,687
Bumba's Dagger
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Y10 Spear of the Magus
+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
Magic Focus
+20
Magical Power
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
TurkeyNamedJive
Cthulhu
9
0 / 1 / 0
4,919
984
3,380
6,251
2,410
S9 Divine Ruin
+100
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,682
1,136
67
13
4
104,584
1
L
4,919
984
49
10
2
119,156
0