Player Matchup

Cerberus
Cerberus
ga2_aKate
Cerberus
Level 128
God Stats
6W - 4L
1,766 SR
Queue Stats
513W - 442L
1,515 Elo+
Party 2
Vulcan
Vulcan
pyonkiti2
Vulcan
Level 134
God Stats
2W - 3L
1,670 SR
Queue Stats
423W - 299L
1,602 Elo+
Party 2
Thanatos
Thanatos
xchaosx1x
Thanatos
Level 44
God Stats
1W - 2L
1,473 SR
Queue Stats
116W - 90L
1,500 Elo+
Party 2
Team Averages
Level 102
1,636 SR
1,539 Elo+

VS

Team Averages
Level 120
1,513 SR
1,426 Elo+
Chaac
Chaac
Ddogg2400
Chaac
Level 103
God Stats
4W - 5L
1,505 SR
Queue Stats
61W - 86L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
Fear Decays
Kukulkan
Level 107
God Stats
8W - 8L
1,552 SR
Queue Stats
63W - 91L
1,379 Elo+
Party 1
Lancelot
Lancelot
KingDingaLingET
Lancelot
Level 150
God Stats
1W - 1L
1,482 SR
Queue Stats
53W - 53L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ga2_aKate
Cerberus
18
2 / 4 / 12
12,647
632
10,374
26,091
37,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
pyonkiti2
Vulcan
19
7 / 4 / 7
13,927
696
28,261
15,333
7,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
xchaosx1x
Thanatos
16
6 / 6 / 6
12,481
624
10,768
16,293
9,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ddogg2400
Chaac
18
5 / 4 / 6
13,930
697
16,131
26,715
23,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Fear Decays
Kukulkan
20
6 / 3 / 5
15,345
767
18,874
13,079
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
18
3 / 8 / 5
13,182
659
9,084
20,745
8,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
15
Kills
14
14
Deaths
15
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ddogg2400
Chaac
5
4
6
2
W
Kukulkan
Fear Decays
Kukulkan
6
3
5
2.83
W
Lancelot
3
8
5
0.69
L
Cerberus
ga2_aKate
Cerberus
2
4
12
2
L
Vulcan
pyonkiti2
Vulcan
7
4
7
2.63
L
Thanatos
xchaosx1x
Thanatos
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,403
Damage
44,089
57,717
Taken
60,539
54,393
Mitigated
37,412
10,549
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ddogg2400
Chaac
16,131
1,729
0
5,182
26,715
23,358
165
15,998
10,717
0
50,602
W
Kukulkan
Fear Decays
Kukulkan
18,874
555
0
744
13,079
5,753
865
10,940
2,139
74,670
0
W
Lancelot
9,084
858
0
2,148
20,745
8,301
1,216
12,448
8,297
0
35,190
L
Cerberus
ga2_aKate
Cerberus
10,374
362
0
2,724
26,091
37,190
164
9,114
16,977
41,452
0
L
Vulcan
pyonkiti2
Vulcan
28,261
8,091
0
1,875
15,333
7,629
378
5,277
10,056
68,731
0
L
Thanatos
xchaosx1x
Thanatos
10,768
3,604
0
5,950
16,293
9,574
688
4,837
11,456
0
39,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,055
Gold Earned
42,457
222
Minions Killed
226
10
Camps Cleared
7
1,090,223
Distance Traveled
1,132,333
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,930
697
60
3
2
386,041
7
W
Kukulkan
15,345
767
121
6
1
374,799
0
W
Lancelot
13,182
659
45
2
4
371,493
3
L
Cerberus
12,647
632
66
3
2
351,184
2
L
Vulcan
13,927
696
103
5
3
383,701
6
L
Thanatos
12,481
624
53
3
5
355,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role