Player Matchup

Serqet
Serqet
Drpainfulhit
Serqet
Level 145
God Stats
1W - 2L
1,700 SR
Queue Stats
191W - 192L
1,463 Elo+
Solo
Lancelot
Lancelot
Kisames23
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 52L
1,280 Elo+
Party 1
Thoth
Thoth
MajinLaxus
Thoth
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
60W - 71L
1,351 Elo+
Party 1
Ra
Ra
Tmaster57
Ra
Level 80
God Stats
0W - 1L
1,640 SR
Queue Stats
71W - 79L
1,408 Elo+
Solo
Atlas
Atlas
naruzu12
Atlas
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 90L
1,497 Elo+
Solo
Team Averages
Level 110
1,568 SR
1,400 Elo+

VS

Team Averages
Level 110
1,552 SR
1,421 Elo+
Terra
Terra
ErnestoIslas
Terra
Level 143
God Stats
5W - 3L
1,656 SR
Queue Stats
746W - 805L
1,420 Elo+
Solo
Raijin
Raijin
KevinMazzarella
Raijin
Level 81
God Stats
2W - 2L
1,429 SR
Queue Stats
83W - 100L
1,438 Elo+
Solo
Danzaburou
Danzaburou
KitFisto89
Danzaburou
Level 150
God Stats
6W - 3L
1,723 SR
Queue Stats
328W - 358L
1,437 Elo+
Solo
Da Ji
Da Ji
NerdxLife
Da Ji
Level 109
God Stats
2W - 0L
1,450 SR
Queue Stats
33W - 43L
1,401 Elo+
Party 2
Bacchus
Bacchus
XMiss_NoirX
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
2 / 9 / 13
11,310
628
11,920
21,065
10,040
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Lancelot
Kisames23
Lancelot
17
4 / 10 / 6
11,553
642
9,220
22,156
16,225
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
20
6 / 7 / 11
13,026
724
19,454
19,626
8,540
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 7 / 9
13,660
759
20,111
19,303
10,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
naruzu12
Atlas
20
5 / 6 / 11
13,297
739
21,086
42,047
47,167
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 20
13,761
765
9,415
26,960
41,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 7 / 16
13,015
723
24,965
20,516
11,437
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
KitFisto89
Danzaburou
20
12 / 6 / 13
14,710
817
36,063
21,016
11,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
NerdxLife
Da Ji
20
12 / 5 / 14
13,894
772
22,243
19,484
11,609
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
XMiss_NoirX
Bacchus
20
2 / 5 / 23
12,635
702
12,839
24,727
41,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
124
25
Kills
38
39
Deaths
26
50
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
9
13
0.94
W
4
3
20
4.67
W
8
7
16
2.29
L
Lancelot
Kisames23
Lancelot
4
10
6
0.7
W
Danzaburou
KitFisto89
Danzaburou
12
6
13
3.08
L
Thoth
6
7
11
1.64
W
Da Ji
NerdxLife
Da Ji
12
5
14
3.8
L
8
7
9
1.79
W
Bacchus
XMiss_NoirX
Bacchus
2
5
23
2.7
L
Atlas
naruzu12
Atlas
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,791
Damage
105,525
124,197
Taken
112,703
92,263
Mitigated
117,345
33,024
Healing
41,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
11,920
2,197
1,306
2,473
21,065
10,040
786
9,143
11,922
0
12,243
W
9,415
1,453
8,118
10,257
26,960
41,216
370
13,682
13,014
21,983
0
W
24,965
3,500
541
4,103
20,516
11,437
958
12,410
8,026
45,197
0
L
Lancelot
Kisames23
Lancelot
9,220
2,920
171
1,438
22,156
16,225
190
8,341
13,815
0
14,448
W
Danzaburou
KitFisto89
Danzaburou
36,063
12,894
3,993
4,712
21,016
11,968
4,401
14,398
6,354
0
73,881
L
Thoth
19,454
617
1,347
1,111
19,626
8,540
4,160
8,097
11,529
37,392
0
W
Da Ji
NerdxLife
Da Ji
22,243
3,566
1,911
3,362
19,484
11,609
1,759
8,947
9,883
0
34,902
L
20,111
1,649
6,850
4,764
19,303
10,291
1,050
9,147
10,156
48,529
0
W
Bacchus
XMiss_NoirX
Bacchus
12,839
964
1,752
3,177
24,727
41,115
1,096
11,214
12,877
20,557
0
L
Atlas
naruzu12
Atlas
21,086
9,325
906
12,658
42,047
47,167
1,345
12,491
29,556
41,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,846
Gold Earned
68,015
161
Minions Killed
175
0
Camps Cleared
0
1,492,941
Distance Traveled
1,433,031
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,310
628
8
0
0
278,442
1
W
Terra
13,761
765
10
1
0
286,092
2
W
Raijin
13,015
723
45
3
0
280,540
1
L
Lancelot
11,553
642
17
1
0
315,008
0
W
Danzaburou
14,710
817
82
5
0
251,099
5
L
Thoth
13,026
724
43
2
0
323,815
2
W
Da Ji
13,894
772
22
1
0
306,782
0
L
Ra
13,660
759
71
4
0
313,443
1
W
Bacchus
12,635
702
16
1
0
308,518
0
L
Atlas
13,297
739
22
1
0
262,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role