Player Matchup

He Bo
He Bo
AuraKage
He Bo
Level 147
God Stats
3W - 6L
1,456 SR
Queue Stats
212W - 227L
1,670 Elo+
Party 1
Khepri
Khepri
awesome_monkey7
Khepri
Level 153
God Stats
2W - 5L
1,560 SR
Queue Stats
134W - 111L
1,723 Elo+
Party 1
Chaac
Chaac
church mouse89
Chaac
Level 160
God Stats
0W - 1L
1,344 SR
Queue Stats
138W - 130L
1,599 Elo+
Solo
Team Averages
Level 153
1,453 SR
1,664 Elo+

VS

Team Averages
Level 91
1,592 SR
1,602 Elo+
Vulcan
Vulcan
Chaseybear223
Vulcan
Level 156
God Stats
15W - 9L
1,520 SR
Queue Stats
235W - 150L
1,513 Elo+
Solo
Medusa
Medusa
Esquerra
Medusa
Level 82
God Stats
16W - 10L
1,652 SR
Queue Stats
872W - 407L
1,799 Elo+
Solo
Hercules
Hercules
OlSweetBeard
Hercules
Level 36
God Stats
6W - 4L
1,604 SR
Queue Stats
31W - 36L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AuraKage
He Bo
12
1 / 4 / 3
8,427
648
6,892
8,827
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 3
8,740
672
4,696
15,606
18,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 9 / 2
8,001
615
11,663
18,940
16,165
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
9,764
751
10,139
7,603
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Esquerra
Medusa
16
9 / 3 / 4
10,621
817
17,614
10,373
5,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
OlSweetBeard
Hercules
15
3 / 0 / 11
9,721
748
12,858
14,095
13,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
15
15
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
AuraKage
He Bo
1
4
3
0.63
W
3
2
8
3.5
W
Medusa
Esquerra
Medusa
9
3
4
3.67
W
Hercules
OlSweetBeard
Hercules
3
0
11
8.5
L
1
2
3
1.25
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,251
Damage
40,611
43,373
Taken
32,071
37,543
Mitigated
21,490
7,703
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AuraKage
He Bo
6,892
36
0
144
8,827
2,848
0
1,269
7,558
27,396
0
W
10,139
4,778
0
460
7,603
3,283
85
1,353
6,166
39,264
0
W
Medusa
Esquerra
Medusa
17,614
8,890
0
2,105
10,373
5,159
2,781
3,978
6,223
0
49,318
W
Hercules
OlSweetBeard
Hercules
12,858
5,279
0
4,433
14,095
13,048
36
6,188
7,657
0
23,915
L
4,696
596
248
4,636
15,606
18,530
0
5,131
10,475
16,528
0
L
11,663
2,258
0
2,675
18,940
16,165
0
3,814
15,126
0
35,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,168
Gold Earned
30,106
122
Minions Killed
155
3
Camps Cleared
8
713,732
Distance Traveled
727,307
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,427
648
57
4
2
235,698
0
W
Vulcan
9,764
751
69
5
1
242,389
4
W
Medusa
10,621
817
60
5
3
228,321
2
W
Hercules
9,721
748
26
2
4
256,597
3
L
Khepri
8,740
672
24
2
0
255,319
2
L
Chaac
8,001
615
41
3
1
222,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role