Player Matchup

Bellona
Bellona
KillerB1064
Bellona
Level 128
God Stats
10W - 2L
1,995 SR
Queue Stats
18W - 7L
1,760 Elo+
Party 1
Baron Samedi
Baron Samedi
Stoysy
Baron Samedi
Level 128
God Stats
3W - 0L
1,609 SR
Queue Stats
16W - 3L
1,840 Elo+
Party 1
Sylvanus
Sylvanus
Workdad
Sylvanus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,874 Elo+
Party 1
Team Averages
Level 137
1,701 SR
1,824 Elo+

VS

Team Averages
Level 104
1,599 SR
1,717 Elo+
He Bo
He Bo
NewToSmit3
He Bo
Level 98
God Stats
1W - 1L
1,615 SR
Queue Stats
5W - 1L
1,820 Elo+
Party 2
Horus
Horus
Sunshyne Baer
Horus
Level 129
God Stats
3W - 6L
1,680 SR
Queue Stats
80W - 63L
1,648 Elo+
Party 2
Kali
Kali
flare560
Kali
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KillerB1064
Bellona
14
4 / 0 / 11
9,077
756
9,356
11,170
12,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Stoysy
Baron Samedi
15
8 / 0 / 7
9,641
803
14,632
9,449
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Workdad
Sylvanus
12
3 / 2 / 9
8,298
692
7,114
11,133
8,807
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 4 / 0
7,516
626
9,251
8,415
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
7,164
597
7,056
12,345
8,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
10
0 / 8 / 2
6,737
561
4,538
14,842
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
2
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
KillerB1064
Bellona
4
0
11
9.5
L
He Bo
2
4
0
0.5
W
Baron Samedi
Stoysy
Baron Samedi
8
0
7
11.5
L
0
3
2
0.33
W
Sylvanus
Workdad
Sylvanus
3
2
9
3.75
L
Kali
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
20,845
31,752
Taken
35,602
25,723
Mitigated
18,460
15,521
Healing
7,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
KillerB1064
Bellona
9,356
2,488
0
2,905
11,170
12,314
422
2,912
8,057
0
21,766
L
He Bo
9,251
543
0
1,078
8,415
3,637
0
5,240
3,078
26,657
0
W
Baron Samedi
Stoysy
Baron Samedi
14,632
2,308
1,424
2,860
9,449
4,602
84
2,079
7,209
53,864
0
L
7,056
4,156
1,364
3,057
12,345
8,236
0
7,687
4,346
0
25,586
W
Sylvanus
Workdad
Sylvanus
7,114
1,560
3,713
4,619
11,133
8,807
162
4,053
6,804
16,049
0
L
Kali
4,538
1,195
0
1,594
14,842
6,587
0
8,851
5,741
0
12,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,016
Gold Earned
21,417
144
Minions Killed
120
10
Camps Cleared
1
651,744
Distance Traveled
634,962
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,077
756
28
2
6
246,310
4
L
He Bo
7,516
626
60
5
1
197,690
2
W
Baron Samedi
9,641
803
88
7
2
198,179
2
L
Horus
7,164
597
40
3
0
222,414
2
W
Sylvanus
8,298
692
28
2
2
207,255
1
L
Kali
6,737
561
20
2
0
214,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role