Player Matchup

Cthulhu
Cthulhu
Nildayan
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
PatSparrow
Cernunnos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Merlin
Merlin
Skeeteroo
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,500 Elo+

VS

Team Averages
Level 117
1,526 SR
1,574 Elo+
Artemis
Artemis
 
Artemis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
OppDestroya
Baron Samedi
Level 118
God Stats
4W - 3L
1,512 SR
Queue Stats
21W - 17L
1,639 Elo+
Party 2
King Arthur
King Arthur
Snuckzu
King Arthur
Level 116
God Stats
4W - 4L
1,567 SR
Queue Stats
142W - 92L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nildayan
Cthulhu
12
0 / 5 / 1
7,453
573
6,557
15,242
11,524
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
PatSparrow
Cernunnos
11
1 / 8 / 0
8,003
616
8,975
15,069
6,276
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Skeeteroo
Merlin
13
0 / 5 / 1
7,719
594
11,467
10,288
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 1 / 13
9,491
730
11,750
13,342
5,910
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
OppDestroya
Baron Samedi
16
6 / 0 / 12
10,732
826
15,614
10,679
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Snuckzu
King Arthur
14
9 / 1 / 8
10,374
798
8,529
17,836
16,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
18
18
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
13
9.5
L
Cthulhu
Nildayan
Cthulhu
0
5
1
0.1
W
Baron Samedi
OppDestroya
Baron Samedi
6
0
12
12
L
Cernunnos
PatSparrow
Cernunnos
1
8
0
0.13
L
Merlin
Skeeteroo
Merlin
0
5
1
0.1
W
King Arthur
Snuckzu
King Arthur
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,999
Damage
35,893
40,599
Taken
41,857
21,870
Mitigated
28,479
4,305
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,750
4,992
0
3,431
13,342
5,910
1,600
5,369
7,973
0
37,735
L
Cthulhu
Nildayan
Cthulhu
6,557
308
0
2,056
15,242
11,524
0
6,063
9,179
13,918
0
W
Baron Samedi
OppDestroya
Baron Samedi
15,614
876
2,552
5,418
10,679
5,836
704
5,670
5,009
55,520
0
L
Cernunnos
PatSparrow
Cernunnos
8,975
3,864
0
1,759
15,069
6,276
43
5,942
9,127
0
28,595
L
Merlin
Skeeteroo
Merlin
11,467
1,163
0
490
10,288
4,070
0
3,683
6,605
44,464
0
W
King Arthur
Snuckzu
King Arthur
8,529
1,365
0
3,989
17,836
16,733
394
7,246
10,590
0
20,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,175
Gold Earned
30,597
120
Minions Killed
142
2
Camps Cleared
7
654,206
Distance Traveled
729,532
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,491
730
31
2
3
222,693
2
L
Cthulhu
7,453
573
13
1
0
240,097
0
W
Baron Samedi
10,732
826
92
7
2
239,091
5
L
Cernunnos
8,003
616
56
4
1
199,585
1
L
Merlin
7,719
594
51
4
1
214,524
0
W
King Arthur
10,374
798
19
1
2
267,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role