Player Matchup

Lancelot
Lancelot
Nordic_Dogma
Lancelot
Level 84
God Stats
18W - 12L
1,904 SR
Queue Stats
144W - 118L
1,703 Elo+
Party 1
Scylla
Scylla
onYoChinMyNut211
Scylla
Level 27
God Stats
2W - 0L
1,716 SR
Queue Stats
12W - 8L
1,840 Elo+
Party 1
Kuzenbo
Kuzenbo
zeroIQplays
Kuzenbo
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
240W - 195L
1,638 Elo+
Party 1
Team Averages
Level 81
1,707 SR
1,727 Elo+

VS

Team Averages
Level 105
1,404 SR
1,391 Elo+
Ullr
Ullr
Anoobis27
Ullr
Level 147
God Stats
24W - 29L
1,521 SR
Queue Stats
779W - 673L
1,537 Elo+
Party 2
Kukulkan
Kukulkan
Asentientbeing
Kukulkan
Level 70
God Stats
0W - 3L
1,211 SR
Queue Stats
20W - 48L
1,198 Elo+
Solo
Kumbhakarna
Kumbhakarna
sammyspaller
Kumbhakarna
Level 97
God Stats
8W - 14L
1,480 SR
Queue Stats
142W - 164L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Nordic_Dogma
Lancelot
12
1 / 2 / 8
8,555
658
9,712
10,256
4,291
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 9
10,106
777
8,390
4,734
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
zeroIQplays
Kuzenbo
16
11 / 2 / 5
11,578
891
15,948
15,633
20,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 7 / 0
8,483
653
7,740
14,823
7,034
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
11
0 / 6 / 3
7,929
610
6,712
11,175
5,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
sammyspaller
Kumbhakarna
11
2 / 3 / 2
9,006
693
5,008
13,704
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
16
Kills
4
4
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
7
0
0.29
L
Kukulkan
0
6
3
0.25
W
Lancelot
Nordic_Dogma
Lancelot
1
2
8
2.5
W
4
0
9
8.5
L
Kumbhakarna
sammyspaller
Kumbhakarna
2
3
2
1
W
Kuzenbo
zeroIQplays
Kuzenbo
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,050
Damage
19,460
30,623
Taken
39,702
26,328
Mitigated
25,598
4,021
Healing
2,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
7,740
3,633
0
648
14,823
7,034
82
11,012
3,693
0
32,794
L
Kukulkan
6,712
1,537
0
0
11,175
5,031
128
6,443
4,606
26,927
0
W
Lancelot
Nordic_Dogma
Lancelot
9,712
2,853
0
450
10,256
4,291
705
3,503
6,753
0
20,327
W
8,390
559
0
531
4,734
2,028
464
3,246
1,488
37,830
0
L
Kumbhakarna
sammyspaller
Kumbhakarna
5,008
1,034
316
1,303
13,704
13,533
0
6,764
6,558
11,508
0
W
Kuzenbo
zeroIQplays
Kuzenbo
15,948
4,430
630
2,410
15,633
20,009
337
5,740
9,893
36,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
25,418
137
Minions Killed
133
6
Camps Cleared
4
761,793
Distance Traveled
669,588
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,483
653
50
4
4
207,221
1
L
Kukulkan
7,929
610
72
6
0
209,837
2
W
Lancelot
8,555
658
22
2
3
282,243
2
W
Scylla
10,106
777
81
6
2
239,906
6
L
Kumbhakarna
9,006
693
11
1
0
252,530
2
W
Kuzenbo
11,578
891
34
3
1
239,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role