Player Matchup

Skadi
Skadi
FeistMeister69
Skadi
Level 79
God Stats
8W - 8L
1,595 SR
Queue Stats
155W - 163L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
cscarborough
Cthulhu
Level 118
God Stats
6W - 3L
1,503 SR
Queue Stats
142W - 154L
1,390 Elo+
Party 2
Sol
Sol
leaderz276
Sol
Level 45
God Stats
2W - 1L
1,601 SR
Queue Stats
52W - 63L
1,335 Elo+
Party 2
Team Averages
Level 81
1,567 SR
1,372 Elo+

VS

Team Averages
Level 32
1,396 SR
919 Elo+
Hel
Hel
YayItsShay
Hel
Level 50
God Stats
0W - 2L
1,496 SR
Queue Stats
15W - 51L
1,005 Elo+
Party 1
Jing Wei
Jing Wei
tarotdiary
Jing Wei
Level 29
God Stats
1W - 10L
1,193 SR
Queue Stats
4W - 35L
834 Elo+
Party 1
Tyr
Tyr
wednesday-kiss
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
919 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 6
10,410
801
11,157
5,876
2,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
cscarborough
Cthulhu
15
5 / 0 / 7
10,684
822
14,549
11,183
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 7
9,191
707
9,988
5,823
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
7,132
549
4,010
12,346
6,685
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
tarotdiary
Jing Wei
12
0 / 2 / 0
7,432
572
1,659
12,739
5,505
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 7 / 0
7,425
571
3,677
18,732
10,313
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
13
Kills
1
1
Deaths
13
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
0
4
0
0
W
Cthulhu
cscarborough
Cthulhu
5
0
7
8.5
W
2
1
7
5.5
L
Jing Wei
tarotdiary
Jing Wei
0
2
0
0
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,694
Damage
9,346
22,882
Taken
43,817
21,175
Mitigated
22,503
7,266
Healing
14,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,157
4,254
0
1,087
5,876
2,906
2,006
1,196
4,680
0
57,538
L
4,010
223
3,678
4,318
12,346
6,685
0
7,870
4,476
22,121
0
W
Cthulhu
cscarborough
Cthulhu
14,549
544
577
3,980
11,183
15,201
0
1,251
9,932
31,744
0
W
9,988
2,198
0
1,622
5,823
3,068
108
1,655
4,168
31,333
2,309
L
Jing Wei
tarotdiary
Jing Wei
1,659
1,087
293
2,665
12,739
5,505
0
6,556
6,183
0
18,972
L
3,677
255
0
3,522
18,732
10,313
0
9,454
9,278
0
11,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,285
Gold Earned
21,989
169
Minions Killed
87
10
Camps Cleared
0
789,394
Distance Traveled
695,157
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,410
801
99
8
8
249,035
4
L
Hel
7,132
549
24
2
0
205,678
1
W
Cthulhu
10,684
822
16
1
0
282,836
1
W
Sol
9,191
707
54
4
2
257,523
2
L
Jing Wei
7,432
572
52
4
0
231,165
0
L
Tyr
7,425
571
11
1
0
258,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role