Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
GatorHunter9681
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 149L
1,496 Elo+
Party 3
Artemis
Artemis
OneWizardfox
Artemis
Level 67
God Stats
11W - 9L
1,660 SR
Queue Stats
79W - 83L
1,525 Elo+
Party 3
Janus
Janus
SINISTERATWAR
Janus
Level 24
God Stats
6W - 1L
1,890 SR
Queue Stats
169W - 93L
1,653 Elo+
Party 4
Cu Chulainn
Cu Chulainn
The Game Logic
Cu Chulainn
Level 126
God Stats
5W - 3L
1,676 SR
Queue Stats
304W - 289L
1,540 Elo+
Party 3
Team Averages
Level 73
1,645 SR
1,543 Elo+

VS

Team Averages
Level 112
1,547 SR
1,591 Elo+
Olorun
Olorun
Prominidas
Olorun
Level 41
God Stats
1W - 1L
1,389 SR
Queue Stats
21W - 11L
1,627 Elo+
Party 1
Kumbhakarna
Kumbhakarna
VainTripod29
Kumbhakarna
Level 145
God Stats
5W - 4L
1,722 SR
Queue Stats
170W - 176L
1,565 Elo+
Party 2
Arachne
Arachne
Vex Zlyts
Arachne
Level 121
God Stats
8W - 8L
1,558 SR
Queue Stats
90W - 90L
1,568 Elo+
Party 2
Mulan
Mulan
ultimate69
Mulan
Level 123
God Stats
8W - 0L
1,759 SR
Queue Stats
40W - 30L
1,630 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xRogueAssassins
Ah Muzen Cab
Level 129
God Stats
4W - 3L
1,309 SR
Queue Stats
179W - 186L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 3 / 3
10,573
441
14,735
30,672
25,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
1 / 1 / 4
11,269
470
8,333
17,943
9,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
OneWizardfox
Artemis
18
3 / 5 / 3
11,296
471
13,696
21,352
10,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
2 / 4 / 2
10,836
452
15,500
16,196
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
The Game Logic
Cu Chulainn
19
1 / 2 / 2
12,509
521
25,732
16,419
18,210
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Prominidas
Olorun
20
5 / 4 / 1
13,614
567
17,293
21,283
13,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
VainTripod29
Kumbhakarna
19
0 / 1 / 4
11,812
492
6,499
29,107
41,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Vex Zlyts
Arachne
20
8 / 1 / 2
13,105
546
15,835
22,760
12,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mulan
17
1 / 0 / 9
11,851
494
17,540
22,355
34,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
xRogueAssassins
Ah Muzen Cab
17
1 / 2 / 3
11,044
460
15,781
18,332
10,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
15
15
Deaths
8
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
3
0.83
L
1
1
4
3
L
Artemis
OneWizardfox
Artemis
3
5
3
0.9
W
Olorun
Prominidas
Olorun
5
4
1
1.38
L
2
4
2
0.75
L
Cu Chulainn
The Game Logic
Cu Chulainn
1
2
2
1
W
Kumbhakarna
VainTripod29
Kumbhakarna
0
1
4
2
W
Arachne
Vex Zlyts
Arachne
8
1
2
9
W
Mulan
1
0
9
5.5
W
Ah Muzen Cab
xRogueAssassins
Ah Muzen Cab
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,996
Damage
72,948
102,582
Taken
113,837
69,961
Mitigated
111,878
23,201
Healing
38,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
14,735
1,941
6,437
9,236
30,672
25,100
0
2,933
27,739
51,392
0
L
8,333
1,519
4
245
17,943
9,224
592
3,485
14,458
0
107,763
L
Artemis
OneWizardfox
Artemis
13,696
6,712
0
5,361
21,352
10,537
0
8,411
12,941
0
83,091
W
Olorun
Prominidas
Olorun
17,293
8,306
365
9,645
21,283
13,740
7,214
3,068
18,215
114,719
15,140
L
15,500
229
0
763
16,196
6,890
0
1,624
14,572
121,426
0
L
Cu Chulainn
The Game Logic
Cu Chulainn
25,732
4,525
0
1,155
16,419
18,210
240
5,413
11,006
16,108
111,040
W
Kumbhakarna
VainTripod29
Kumbhakarna
6,499
653
0
6,660
29,107
41,064
0
3,519
25,588
82,474
0
W
Arachne
Vex Zlyts
Arachne
15,835
9,555
0
6,476
22,760
12,655
987
5,690
17,070
0
116,510
W
Mulan
17,540
2,160
0
7,958
22,355
34,414
231
10,931
11,424
0
49,501
W
Ah Muzen Cab
xRogueAssassins
Ah Muzen Cab
15,781
4,060
0
7,394
18,332
10,005
1,037
11,090
7,242
0
127,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,483
Gold Earned
61,426
806
Minions Killed
762
0
Camps Cleared
0
2,353,356
Distance Traveled
2,307,855
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,573
441
75
3
0
441,789
2
L
Mercury
11,269
470
164
7
0
604,080
3
L
Artemis
11,296
471
138
6
0
393,517
2
W
Olorun
13,614
567
214
9
0
408,817
1
L
Janus
10,836
452
219
9
0
471,263
0
L
Cu Chulainn
12,509
521
210
9
0
442,707
0
W
Kumbhakarna
11,812
492
155
6
0
453,000
3
W
Arachne
13,105
546
149
6
0
520,249
0
W
Mulan
11,851
494
49
2
0
466,723
10
W
Ah Muzen Cab
11,044
460
195
8
0
459,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role