Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BedShidder
Horus
Level 60
God Stats
7W - 6L
1,516 SR
Queue Stats
56W - 65L
1,357 Elo+
Party 1
Sol
Sol
Wolfishmatash
Sol
Level 126
God Stats
1W - 1L
1,316 SR
Queue Stats
288W - 303L
1,460 Elo+
Party 1
Team Averages
Level 82
1,444 SR
1,439 Elo+

VS

Team Averages
Level 121
1,304 SR
1,282 Elo+
Danzaburou
Danzaburou
QueenBaconCandy
Danzaburou
Level 118
God Stats
11W - 13L
1,164 SR
Queue Stats
13W - 21L
1,202 Elo+
Party 2
Nike
Nike
Qweefiez
Nike
Level 117
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 4L
1,213 Elo+
Party 2
Merlin
Merlin
victorrewade
Merlin
Level 129
God Stats
20W - 20L
1,466 SR
Queue Stats
220W - 222L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 4 / 2
9,607
739
5,732
13,898
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Horus
14
2 / 1 / 7
9,359
720
6,844
13,109
11,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 0 / 4
10,511
809
17,361
13,525
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
QueenBaconCandy
Danzaburou
11
3 / 4 / 0
8,997
692
7,669
11,646
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
13
1 / 2 / 2
8,479
652
7,165
11,805
9,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
13
1 / 5 / 4
8,822
679
12,886
10,412
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
11
Kills
5
5
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
4
2
1
W
Horus
2
1
7
5.5
L
Danzaburou
QueenBaconCandy
Danzaburou
3
4
0
0.75
L
Nike
1
2
2
1
W
6
0
4
8
L
Merlin
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,937
Damage
27,720
40,532
Taken
33,863
24,406
Mitigated
18,503
17,061
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,732
1,803
131
3,432
13,898
7,267
1,444
5,483
8,051
0
40,406
W
Horus
6,844
2,763
1,231
4,838
13,109
11,546
367
3,498
9,167
0
14,943
L
Danzaburou
QueenBaconCandy
Danzaburou
7,669
3,312
0
1,720
11,646
5,138
0
7,160
3,929
0
26,365
L
Nike
7,165
771
0
875
11,805
9,206
0
4,926
6,295
0
17,320
W
17,361
7,762
0
7,429
13,525
5,593
1,460
3,434
9,825
46,903
0
L
Merlin
12,886
790
0
1,490
10,412
4,159
0
4,567
5,302
30,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
26,298
156
Minions Killed
118
11
Camps Cleared
2
736,795
Distance Traveled
632,478
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,607
739
63
5
9
238,573
3
W
Horus
9,359
720
23
2
1
268,345
1
L
Danzaburou
8,997
692
49
4
2
207,161
2
L
Nike
8,479
652
22
2
0
235,848
3
W
Sol
10,511
809
70
5
1
229,877
0
L
Merlin
8,822
679
47
4
0
189,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role