Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
 
Persephone
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
C1inical
Athena
Level 149
God Stats
10W - 4L
1,635 SR
Queue Stats
180W - 173L
1,555 Elo+
Party 1
Cernunnos
Cernunnos
necrogue
Cernunnos
Level 148
God Stats
3W - 1L
1,843 SR
Queue Stats
91W - 88L
1,595 Elo+
Party 1
Erlang Shen
Erlang Shen
xNiickolas
Erlang Shen
Level 153
God Stats
7W - 8L
1,393 SR
Queue Stats
385W - 368L
1,536 Elo+
Party 2
Team Averages
Level 144
1,574 SR
1,537 Elo+

VS

Team Averages
Level 98
1,672 SR
1,682 Elo+
Sol
Sol
CurlActivated
Sol
Level 100
God Stats
16W - 16L
1,588 SR
Queue Stats
203W - 200L
1,569 Elo+
Solo
Odin
Odin
SkullerC
Odin
Level 124
God Stats
40W - 17L
1,821 SR
Queue Stats
219W - 129L
1,726 Elo+
Party 3
Ravana
Ravana
bluelobsterdish
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,739 Elo+
Party 3
Eset
Eset
llkoolkyle1
Eset
Level 139
God Stats
109W - 57L
1,727 SR
Queue Stats
184W - 122L
1,732 Elo+
Party 3
Bacchus
Bacchus
queffbeef
Bacchus
Level 60
God Stats
14W - 9L
1,723 SR
Queue Stats
403W - 342L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 2 / 1
8,096
623
5,393
10,627
4,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
 
Persephone
11
1 / 2 / 4
6,996
538
5,737
6,925
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
C1inical
Athena
10
1 / 1 / 5
6,513
501
2,248
9,972
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
necrogue
Cernunnos
12
2 / 0 / 1
7,124
548
5,925
6,271
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
xNiickolas
Erlang Shen
12
1 / 2 / 1
7,376
567
6,389
9,483
5,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,242
480
5,103
9,160
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
13
2 / 2 / 1
7,317
563
6,719
9,509
7,155
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
3 / 2 / 0
6,215
478
7,575
7,813
4,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 2
6,493
499
5,625
7,878
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
queffbeef
Bacchus
8
0 / 0 / 1
5,571
429
2,320
4,840
3,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
7
7
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
2
1
2.75
W
Persephone
 
Persephone
1
2
4
1.5
W
Athena
C1inical
Athena
1
1
5
3.5
L
1
3
0
0.33
L
Odin
2
2
1
1.25
L
3
2
0
1.5
L
1
3
2
0.67
W
Cernunnos
necrogue
Cernunnos
2
0
1
2.5
L
Bacchus
queffbeef
Bacchus
0
0
1
0.5
W
Erlang Shen
xNiickolas
Erlang Shen
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,692
Damage
27,342
43,278
Taken
39,200
21,495
Mitigated
20,742
16,124
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,393
2,197
0
5,209
10,627
4,086
0
1,618
8,859
0
62,646
W
Persephone
 
Persephone
5,737
168
0
1,119
6,925
2,461
0
3,073
3,685
46,689
0
W
Athena
C1inical
Athena
2,248
1,027
0
1,954
9,972
7,402
0
5,215
4,660
10,562
0
L
5,103
3,929
0
3,468
9,160
2,882
0
1,039
8,081
53,501
0
L
Odin
6,719
1,533
0
2,844
9,509
7,155
0
89
9,420
0
51,120
L
7,575
2,683
0
2,498
7,813
4,222
0
1,694
5,972
0
41,040
L
5,625
573
132
1,110
7,878
3,000
0
3,853
3,828
51,639
0
W
Cernunnos
necrogue
Cernunnos
5,925
3,051
0
3,270
6,271
2,409
0
3,142
3,098
0
53,921
L
Bacchus
queffbeef
Bacchus
2,320
343
0
1,784
4,840
3,483
0
881
3,914
9,567
0
W
Erlang Shen
xNiickolas
Erlang Shen
6,389
3,667
0
4,572
9,483
5,137
0
0
9,450
0
50,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,105
Gold Earned
31,838
421
Minions Killed
359
0
Camps Cleared
0
1,297,260
Distance Traveled
1,107,301
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,096
623
109
8
0
296,273
2
W
Persephone
6,996
538
82
6
0
251,162
2
W
Athena
6,513
501
23
2
0
271,858
6
L
Sol
6,242
480
93
7
0
214,900
5
L
Odin
7,317
563
103
8
0
242,561
3
L
Ravana
6,215
478
76
6
0
246,079
2
L
Eset
6,493
499
76
6
0
224,419
1
W
Cernunnos
7,124
548
100
8
0
223,966
2
L
Bacchus
5,571
429
11
1
0
179,342
1
W
Erlang Shen
7,376
567
107
8
0
254,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role