Player Matchup

Cthulhu
Cthulhu
Mr Willy Jay
Cthulhu
Level 8
God Stats
32W - 22L
1,275 SR
Queue Stats
52W - 43L
1,318 Elo+
Party 2
Chang'e
Chang'e
TasteLikePurp
Chang'e
Level 101
God Stats
4W - 0L
1,533 SR
Queue Stats
81W - 72L
1,508 Elo+
Party 2
Cliodhna
Cliodhna
dbelingar
Cliodhna
Level 127
God Stats
1W - 1L
1,394 SR
Queue Stats
82W - 113L
1,374 Elo+
Solo
Team Averages
Level 79
1,401 SR
1,400 Elo+

VS

Team Averages
Level 59
1,571 SR
1,358 Elo+
Nemesis
Nemesis
BluePoWaRngr
Nemesis
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Merlin
Merlin
HADESRULEZX
Merlin
Level 114
God Stats
1W - 3L
1,754 SR
Queue Stats
63W - 44L
1,386 Elo+
Party 1
Achilles
Achilles
OneUpDeeson
Achilles
Level 54
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 5L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mr Willy Jay
Cthulhu
18
3 / 1 / 13
14,077
741
16,599
24,309
34,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
19
14 / 0 / 5
14,854
782
24,257
15,699
7,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
dbelingar
Cliodhna
17
2 / 4 / 11
12,404
653
15,825
21,840
10,525
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BluePoWaRngr
Nemesis
15
0 / 10 / 3
10,601
558
4,789
19,372
7,559
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
17
3 / 5 / 1
11,674
614
22,745
20,707
7,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
OneUpDeeson
Achilles
17
2 / 4 / 3
11,547
608
11,759
24,873
21,312
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
19
Kills
5
5
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BluePoWaRngr
Nemesis
0
10
3
0.15
L
Merlin
3
5
1
0.7
W
Cthulhu
Mr Willy Jay
Cthulhu
3
1
13
9.5
L
Achilles
OneUpDeeson
Achilles
2
4
3
0.88
W
Chang'e
14
0
5
16.5
W
Cliodhna
dbelingar
Cliodhna
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,681
Damage
39,293
61,848
Taken
64,952
52,602
Mitigated
36,456
25,589
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BluePoWaRngr
Nemesis
4,789
1,788
0
215
19,372
7,559
0
13,520
5,852
0
16,025
L
Merlin
22,745
1,338
0
480
20,707
7,585
0
12,435
8,272
76,253
0
W
Cthulhu
Mr Willy Jay
Cthulhu
16,599
929
1,060
2,806
24,309
34,129
600
8,602
15,707
42,913
0
L
Achilles
OneUpDeeson
Achilles
11,759
1,904
0
3,616
24,873
21,312
0
15,240
9,633
0
27,981
W
Chang'e
24,257
1,111
5,938
10,045
15,699
7,948
1,144
5,300
10,399
70,574
0
W
Cliodhna
dbelingar
Cliodhna
15,825
1,574
0
5,740
21,840
10,525
977
9,474
12,366
0
60,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,335
Gold Earned
33,822
213
Minions Killed
155
11
Camps Cleared
5
1,131,630
Distance Traveled
959,991
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,601
558
21
1
2
309,420
4
L
Merlin
11,674
614
103
5
3
314,964
3
W
Cthulhu
14,077
741
57
3
0
396,230
0
L
Achilles
11,547
608
31
2
0
335,607
3
W
Chang'e
14,854
782
80
4
7
386,822
4
W
Cliodhna
12,404
653
76
4
4
348,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role