Player Matchup

Shiva
Shiva
ChaoticFields
Shiva
Level 124
God Stats
1W - 1L
1,365 SR
Queue Stats
117W - 116L
1,540 Elo+
Party 1
Mercury
Mercury
GunzBlaz1n21
Mercury
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 74L
1,496 Elo+
Party 1
Artemis
Artemis
QueenAlliRose
Artemis
Level 126
God Stats
2W - 3L
1,441 SR
Queue Stats
48W - 38L
1,546 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
felaifor
Morgan Le Fay
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 40L
1,290 Elo+
Solo
Cthulhu
Cthulhu
m4n0f5teel
Cthulhu
Level 45
God Stats
3W - 3L
1,159 SR
Queue Stats
132W - 149L
1,496 Elo+
Party 1
Team Averages
Level 80
1,393 SR
1,473 Elo+

VS

Team Averages
Level 61
1,481 SR
1,432 Elo+
Aphrodite
Aphrodite
CheeseAndPickles
Aphrodite
Level 26
God Stats
6W - 4L
1,500 SR
Queue Stats
20W - 14L
1,416 Elo+
Solo
Ravana
Ravana
IlTITlI
Ravana
Level 155
God Stats
6W - 11L
1,461 SR
Queue Stats
443W - 465L
1,496 Elo+
Solo
Scylla
Scylla
XxOGslayerxX
Scylla
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,317 Elo+
Solo
Tiamat
Tiamat
steefy
Tiamat
Level 66
God Stats
10W - 10L
1,447 SR
Queue Stats
33W - 21L
1,537 Elo+
Solo
Hercules
Hercules
xZenDruidx
Hercules
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 14
13,910
773
20,473
24,394
22,782
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
GunzBlaz1n21
Mercury
20
6 / 4 / 8
13,603
756
15,183
18,253
10,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
19
1 / 7 / 11
12,496
694
14,282
20,222
9,025
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
felaifor
Morgan Le Fay
20
8 / 1 / 9
14,808
823
25,995
13,648
7,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
m4n0f5teel
Cthulhu
20
3 / 4 / 10
13,596
755
13,486
21,072
23,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
20
4 / 4 / 8
12,887
716
14,698
21,893
19,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
IlTITlI
Ravana
20
5 / 4 / 4
12,809
712
24,545
22,812
29,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
20
4 / 5 / 2
12,900
717
10,073
19,036
8,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
steefy
Tiamat
19
3 / 5 / 7
12,204
678
15,550
17,724
12,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
xZenDruidx
Hercules
19
3 / 5 / 10
12,072
671
10,993
29,691
28,700
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
50
23
Kills
19
19
Deaths
23
52
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
L
Aphrodite
4
4
8
2
W
Mercury
GunzBlaz1n21
Mercury
6
4
8
2.5
L
Ravana
IlTITlI
Ravana
5
4
4
1.75
W
Artemis
1
7
11
0.93
L
Scylla
4
5
2
1
W
Morgan Le Fay
felaifor
Morgan Le Fay
8
1
9
12.5
W
Cthulhu
m4n0f5teel
Cthulhu
3
4
10
2
L
Tiamat
steefy
Tiamat
3
5
7
1.3
L
Hercules
xZenDruidx
Hercules
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,419
Damage
75,859
97,589
Taken
111,156
73,118
Mitigated
98,806
14,699
Healing
30,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,473
3,838
2,200
2,790
24,394
22,782
1,439
10,822
13,176
0
49,471
L
Aphrodite
14,698
1,754
6,857
8,754
21,893
19,346
318
7,601
14,292
51,551
0
W
Mercury
GunzBlaz1n21
Mercury
15,183
6,738
0
1,602
18,253
10,480
148
5,171
13,015
0
44,254
L
Ravana
IlTITlI
Ravana
24,545
6,623
0
1,432
22,812
29,881
254
7,565
15,247
0
60,938
W
Artemis
14,282
5,552
0
1,845
20,222
9,025
2,052
8,993
10,855
0
34,245
L
Scylla
10,073
533
193
4,409
19,036
8,282
1,072
7,442
11,594
51,066
0
W
Morgan Le Fay
felaifor
Morgan Le Fay
25,995
4,754
378
4,460
13,648
7,216
2,384
3,367
10,019
81,524
0
W
Cthulhu
m4n0f5teel
Cthulhu
13,486
1,687
0
1,424
21,072
23,615
0
11,289
9,436
37,022
0
L
Tiamat
steefy
Tiamat
15,550
539
0
4,091
17,724
12,597
181
8,116
9,608
46,759
0
L
Hercules
xZenDruidx
Hercules
10,993
2,636
0
5,109
29,691
28,700
319
8,757
20,934
2,283
28,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,413
Gold Earned
62,872
322
Minions Killed
328
0
Camps Cleared
0
1,963,448
Distance Traveled
1,801,205
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,910
773
64
4
0
437,729
3
L
Aphrodite
12,887
716
86
5
0
371,063
6
W
Mercury
13,603
756
50
3
0
443,404
8
L
Ravana
12,809
712
63
4
0
389,640
0
W
Artemis
12,496
694
45
3
0
302,580
0
L
Scylla
12,900
717
89
5
0
335,125
0
W
Morgan Le Fay
14,808
823
99
6
0
393,132
1
W
Cthulhu
13,596
755
64
4
0
386,603
2
L
Tiamat
12,204
678
62
3
0
339,495
1
L
Hercules
12,072
671
28
2
0
365,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role