Player Matchup

Bakasura
Bakasura
IFinnyy
Bakasura
Level 160
God Stats
9W - 5L
1,573 SR
Queue Stats
35W - 29L
1,537 Elo+
Solo
Mercury
Mercury
InfiniteAmo
Mercury
Level 86
God Stats
0W - 1L
1,559 SR
Queue Stats
6W - 10L
1,462 Elo+
Solo
Artio
Artio
OnyxGoofie
Artio
Level 129
God Stats
0W - 1L
1,831 SR
Queue Stats
6W - 12L
1,498 Elo+
Party 1
Olorun
Olorun
XgraffitixKingX
Olorun
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,688 Elo+
Party 1
Mulan
Mulan
vvillastu
Mulan
Level 146
God Stats
5W - 2L
1,702 SR
Queue Stats
98W - 89L
1,510 Elo+
Solo
Team Averages
Level 119
1,633 SR
1,539 Elo+

VS

Team Averages
Level 127
1,684 SR
1,523 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Castillo_Reaper
Horus
Level 108
God Stats
6W - 2L
1,979 SR
Queue Stats
126W - 126L
1,558 Elo+
Party 2
Merlin
Merlin
Eduh_Treeshes_K
Merlin
Level 128
God Stats
37W - 31L
1,554 SR
Queue Stats
803W - 777L
1,559 Elo+
Party 3
Bakasura
Bakasura
LagartijaGamer
Bakasura
Level 126
God Stats
2W - 0L
1,826 SR
Queue Stats
24W - 26L
1,442 Elo+
Solo
Janus
Janus
jean_125
Janus
Level 128
God Stats
22W - 32L
1,561 SR
Queue Stats
259W - 258L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IFinnyy
Bakasura
12
1 / 6 / 2
7,033
703
4,761
12,044
5,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
InfiniteAmo
Mercury
14
2 / 2 / 2
7,775
778
3,409
7,437
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
13
2 / 6 / 1
6,975
698
6,818
14,511
13,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 3
7,142
714
7,460
10,610
4,898
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
vvillastu
Mulan
12
0 / 3 / 3
6,576
658
5,779
9,895
10,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
7 / 1 / 11
8,304
830
11,207
6,461
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 13
7,221
722
8,713
8,325
6,167
Mace

Mace

+10
Physical Power

15
4 / 2 / 8
7,891
789
9,151
7,071
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
14
4 / 2 / 5
7,931
793
6,219
8,034
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
jean_125
Janus
15
3 / 1 / 10
7,944
794
9,089
6,912
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
6
Kills
20
20
Deaths
6
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
1
11
12.5
W
2
0
13
8.5
W
4
2
8
4
L
Bakasura
IFinnyy
Bakasura
1
6
2
0.33
L
Mercury
InfiniteAmo
Mercury
2
2
2
1.5
W
Bakasura
4
2
5
3.25
L
Artio
2
6
1
0.42
L
1
3
3
0.83
W
Janus
jean_125
Janus
3
1
10
8
L
Mulan
vvillastu
Mulan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
44,379
54,497
Taken
36,803
38,181
Mitigated
19,432
8,401
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,207
5,056
0
1,216
6,461
3,241
0
3,954
2,303
0
24,051
W
8,713
3,876
1,188
2,750
8,325
6,167
128
1,901
6,240
0
13,767
W
9,151
734
0
410
7,071
3,239
0
2,510
4,499
22,956
0
L
Bakasura
IFinnyy
Bakasura
4,761
3,149
0
1,101
12,044
5,768
0
4,177
7,027
0
19,835
L
Mercury
InfiniteAmo
Mercury
3,409
828
0
0
7,437
3,445
0
2,320
4,922
0
17,434
W
Bakasura
6,219
3,806
0
1,973
8,034
4,018
0
2,611
5,048
0
18,651
L
Artio
6,818
386
511
3,034
14,511
13,499
0
3,993
9,712
15,039
0
L
7,460
4,278
286
1,622
10,610
4,898
0
3,938
6,403
26,658
0
W
Janus
jean_125
Janus
9,089
1,130
0
402
6,912
2,767
0
2,556
4,235
34,194
0
L
Mulan
vvillastu
Mulan
5,779
578
471
1,376
9,895
10,571
0
3,067
6,202
0
13,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,501
Gold Earned
39,291
156
Minions Killed
205
0
Camps Cleared
0
1,057,189
Distance Traveled
1,062,251
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,304
830
41
4
0
200,280
0
W
Horus
7,221
722
11
1
0
223,453
1
W
Merlin
7,891
789
32
3
0
196,592
2
L
Bakasura
7,033
703
40
4
0
184,443
1
L
Mercury
7,775
778
28
3
0
266,494
4
W
Bakasura
7,931
793
49
5
0
234,701
0
L
Artio
6,975
698
24
2
0
219,144
1
L
Olorun
7,142
714
42
4
0
180,141
2
W
Janus
7,944
794
72
7
0
207,225
5
L
Mulan
6,576
658
22
2
0
206,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role