Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
SWITCHyourpants
Thanatos
Level 128
God Stats
2W - 2L
1,254 SR
Queue Stats
21W - 30L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
TK Elite7156
Cthulhu
Level 82
God Stats
0W - 1L
1,333 SR
Queue Stats
10W - 13L
1,414 Elo+
Party 2
Team Averages
Level 105
1,362 SR
1,457 Elo+

VS

Team Averages
Level 107
1,674 SR
1,464 Elo+
Ra
Ra
ComboMagiK
Ra
Level 149
God Stats
12W - 4L
1,784 SR
Queue Stats
325W - 368L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
KDAristotle
Ne Zha
Level 145
God Stats
3W - 1L
1,801 SR
Queue Stats
174W - 178L
1,461 Elo+
Party 1
Chaac
Chaac
MasterSushiGuy
Chaac
Level 28
God Stats
8W - 10L
1,436 SR
Queue Stats
23W - 33L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 4 / 3
8,118
624
10,031
13,625
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
11
3 / 5 / 0
8,228
633
7,706
14,482
5,925
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
TK Elite7156
Cthulhu
10
0 / 1 / 3
7,921
609
6,093
12,682
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,563
736
14,696
11,602
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
5 / 1 / 4
9,403
723
11,839
10,551
5,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 7
8,482
652
6,030
6,883
5,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
10
10
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
3
0.38
W
4
1
6
7
W
Ne Zha
5
1
4
7
W
1
1
7
4.5
L
Thanatos
3
5
0
0.6
L
Cthulhu
TK Elite7156
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,830
Damage
32,565
40,789
Taken
29,036
24,671
Mitigated
16,241
18,484
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,031
582
3,695
4,922
13,625
6,127
0
5,595
7,798
35,066
0
W
14,696
1,108
1,541
5,142
11,602
5,174
961
7,227
4,375
41,777
0
W
Ne Zha
11,839
1,614
0
2,022
10,551
5,123
1,578
6,308
4,243
0
36,902
W
6,030
525
0
1,884
6,883
5,944
303
3,147
3,736
0
13,831
L
Thanatos
7,706
1,776
0
5,551
14,482
5,925
168
5,744
8,643
0
19,283
L
Cthulhu
TK Elite7156
Cthulhu
6,093
218
957
3,359
12,682
12,619
0
4,320
8,062
22,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,267
Gold Earned
27,448
110
Minions Killed
140
2
Camps Cleared
8
678,525
Distance Traveled
720,654
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,118
624
58
4
1
212,360
1
W
Ra
9,563
736
75
6
4
226,313
0
W
Ne Zha
9,403
723
48
4
3
264,176
2
W
Chaac
8,482
652
17
1
1
230,165
0
L
Thanatos
8,228
633
21
2
1
223,696
3
L
Cthulhu
7,921
609
31
2
0
242,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role