Player Matchup

Chaac
Chaac
FatherFigure50
Chaac
Level 27
God Stats
8W - 5L
1,398 SR
Queue Stats
10W - 11L
1,335 Elo+
Party 1
Hera
Hera
Seasham
Hera
Level 105
God Stats
1W - 3L
1,563 SR
Queue Stats
30W - 46L
1,299 Elo+
Party 1
Cupid
Cupid
cami_nightroad-1
Cupid
Level 122
God Stats
0W - 1L
1,727 SR
Queue Stats
10W - 7L
1,306 Elo+
Solo
Team Averages
Level 85
1,563 SR
1,313 Elo+

VS

Team Averages
Level 32
1,488 SR
1,381 Elo+
Thanatos
Thanatos
AzraelsGift5205
Thanatos
Level 60
God Stats
2W - 4L
1,463 SR
Queue Stats
94W - 73L
1,582 Elo+
Party 2
Ares
Ares
LunarBeast66
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,280 Elo+
Party 2
Zhong Kui
Zhong Kui
Thunder345754
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
8,216
514
937
2,311
1,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Seasham
Hera
16
2 / 5 / 5
10,912
682
13,244
12,925
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 3 / 1
11,573
723
17,899
13,863
5,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
3 / 5 / 2
10,784
674
9,481
17,356
8,566
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 5
11,529
721
3,648
21,502
30,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Thunder345754
Zhong Kui
17
4 / 3 / 4
11,813
738
13,175
17,166
13,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
9
Kills
8
8
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
3
5
2
0.8
L
0
0
1
0.5
W
1
1
5
3.5
L
Hera
Seasham
Hera
2
5
5
0.9
W
Zhong Kui
Thunder345754
Zhong Kui
4
3
4
2
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,080
Damage
26,304
29,099
Taken
56,024
11,682
Mitigated
52,399
5,522
Healing
16,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
9,481
1,915
0
10,481
17,356
8,566
809
6,942
9,956
0
45,797
L
937
0
0
838
2,311
1,346
0
696
1,615
0
4,153
W
3,648
231
0
2,662
21,502
30,168
184
3,022
18,216
23,897
0
L
Hera
Seasham
Hera
13,244
2,203
0
1,000
12,925
4,608
0
6,631
6,126
38,589
0
W
Zhong Kui
Thunder345754
Zhong Kui
13,175
1,273
0
3,359
17,166
13,665
1,069
3,327
13,571
50,228
0
L
17,899
11,762
954
2,730
13,863
5,728
0
9,626
4,237
0
48,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,701
Gold Earned
34,126
147
Minions Killed
174
3
Camps Cleared
10
578,419
Distance Traveled
815,240
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,784
674
72
5
5
281,120
2
L
Chaac
8,216
514
6
0
0
57,150
0
W
Ares
11,529
721
30
2
1
267,242
0
L
Hera
10,912
682
82
5
3
259,381
4
W
Zhong Kui
11,813
738
72
5
4
266,878
0
L
Cupid
11,573
723
59
4
0
261,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role