Player Matchup

Ra
Ra
A Bad Person869
Ra
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
7W - 12L
1,534 Elo+
Solo
Erlang Shen
Erlang Shen
Bluntception
Erlang Shen
Level 62
God Stats
5W - 2L
1,726 SR
Queue Stats
110W - 110L
1,438 Elo+
Party 1
Discordia
Discordia
ChaoticAngel123
Discordia
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,468 Elo+
Party 1
Set
Set
KBYEEEESCOTTY
Set
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
130W - 166L
1,456 Elo+
Solo
Chernobog
Chernobog
Purpledoughboy07
Chernobog
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,540 Elo+
Party 1
Team Averages
Level 71
1,587 SR
1,487 Elo+

VS

Team Averages
Level 95
1,594 SR
1,452 Elo+
Izanami
Izanami
CalmestWind350
Izanami
Level 145
God Stats
7W - 5L
1,630 SR
Queue Stats
329W - 363L
1,409 Elo+
Solo
Sylvanus
Sylvanus
Devo-F-Baby
Sylvanus
Level 124
God Stats
8W - 2L
1,842 SR
Queue Stats
596W - 589L
1,567 Elo+
Solo
Chaac
Chaac
FlurDeLise
Chaac
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 180L
1,526 Elo+
Solo
Anubis
Anubis
romago
Anubis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,543 Elo+
Party 2
Arachne
Arachne
yigaclan99
Arachne
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 9
11,014
734
15,917
17,940
15,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Bluntception
Erlang Shen
17
2 / 4 / 10
11,434
762
14,391
24,738
23,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
ChaoticAngel123
Discordia
20
7 / 4 / 7
11,829
789
25,170
13,728
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 7 / 8
11,287
752
10,610
23,387
21,241
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
15
2 / 7 / 4
9,496
633
9,216
16,554
7,051
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 14
11,292
753
18,032
12,020
7,227
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Devo-F-Baby
Sylvanus
20
9 / 3 / 14
12,617
841
13,824
20,926
27,524
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
18
6 / 3 / 12
11,476
765
18,154
24,081
25,127
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
romago
Anubis
18
2 / 3 / 18
10,890
726
28,078
14,100
9,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
yigaclan99
Arachne
17
5 / 5 / 9
10,807
720
8,131
19,548
17,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
91
16
Kills
24
24
Deaths
16
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
2
2
9
3.25
L
Erlang Shen
Bluntception
Erlang Shen
2
4
10
1.75
W
2
2
14
4.5
L
Discordia
ChaoticAngel123
Discordia
7
4
7
2.63
W
Sylvanus
Devo-F-Baby
Sylvanus
9
3
14
5.33
W
Chaac
6
3
12
4
L
3
7
8
1
L
Chernobog
2
7
4
0.57
W
Anubis
romago
Anubis
2
3
18
3.67
W
Arachne
yigaclan99
Arachne
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,304
Damage
86,219
96,347
Taken
90,675
72,645
Mitigated
86,811
41,947
Healing
45,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,917
497
7,910
8,953
17,940
15,026
1,119
7,298
10,642
58,506
0
L
Erlang Shen
Bluntception
Erlang Shen
14,391
7,108
4,588
8,375
24,738
23,530
504
12,339
12,399
0
21,461
W
18,032
10,556
1,562
2,017
12,020
7,227
3,512
6,926
5,094
0
51,188
L
Discordia
ChaoticAngel123
Discordia
25,170
1,684
1,759
2,400
13,728
5,797
1,107
5,684
8,044
40,046
0
W
Sylvanus
Devo-F-Baby
Sylvanus
13,824
3,246
15,216
10,632
20,926
27,524
794
8,324
12,602
29,385
0
W
Chaac
18,154
2,899
1,114
8,330
24,081
25,127
1,287
9,639
14,442
0
29,817
L
10,610
4,129
804
4,189
23,387
21,241
0
9,924
13,463
0
20,944
L
Chernobog
9,216
5,244
907
2,062
16,554
7,051
1,258
6,657
9,897
0
15,556
W
Anubis
romago
Anubis
28,078
2,422
1,712
2,231
14,100
9,265
1,598
7,624
6,476
45,919
0
W
Arachne
yigaclan99
Arachne
8,131
5,975
84
2,939
19,548
17,668
1,307
8,574
10,974
0
14,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,060
Gold Earned
57,082
201
Minions Killed
167
0
Camps Cleared
0
1,357,270
Distance Traveled
1,339,848
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,014
734
100
7
0
313,001
2
L
Erlang Shen
11,434
762
20
1
0
276,166
1
W
Izanami
11,292
753
69
5
0
255,898
0
L
Discordia
11,829
789
32
2
0
291,076
1
W
Sylvanus
12,617
841
35
2
0
243,491
0
W
Chaac
11,476
765
14
1
0
273,361
0
L
Set
11,287
752
26
2
0
247,973
0
L
Chernobog
9,496
633
23
2
0
229,054
0
W
Anubis
10,890
726
32
2
0
269,635
3
W
Arachne
10,807
720
17
1
0
297,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role