Player Matchup

Athena
Athena
HrodvitnirWolf
Athena
Level 129
God Stats
1W - 1L
1,338 SR
Queue Stats
348W - 206L
1,700 Elo+
Party 1
Ra
Ra
RB_PiThOn
Ra
Level 88
God Stats
9W - 6L
1,604 SR
Queue Stats
58W - 37L
1,620 Elo+
Party 1
Serqet
Serqet
fabricemartine
Serqet
Level 137
God Stats
20W - 8L
1,629 SR
Queue Stats
334W - 185L
1,688 Elo+
Party 1
Team Averages
Level 118
1,524 SR
1,669 Elo+

VS

Team Averages
Level 131
1,624 SR
1,513 Elo+
Hercules
Hercules
CreepyKangaroo88
Hercules
Level 135
God Stats
17W - 15L
1,468 SR
Queue Stats
285W - 235L
1,543 Elo+
Party 2
Atlas
Atlas
domenik0506
Atlas
Level 135
God Stats
12W - 7L
1,710 SR
Queue Stats
127W - 94L
1,551 Elo+
Party 2
Raijin
Raijin
paleRiderLv1
Raijin
Level 124
God Stats
3W - 3L
1,695 SR
Queue Stats
116W - 172L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
8,152
815
5,631
9,981
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
2 / 2 / 8
7,223
722
10,121
7,118
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
5 / 0 / 4
7,564
756
9,274
7,428
4,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,454
645
3,848
9,648
6,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 1
6,803
680
6,932
12,952
10,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Raijin
9
0 / 6 / 0
5,843
584
6,781
10,022
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
2
2
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
3
0
7
6.5
W
2
2
8
3
L
0
3
1
0.17
W
5
0
4
7
L
Raijin
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,026
Damage
17,561
24,527
Taken
32,622
17,697
Mitigated
21,161
7,118
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,848
2,077
0
2,760
9,648
6,558
0
4,690
4,565
0
11,923
W
5,631
2,264
325
2,269
9,981
10,160
240
4,759
5,222
13,311
0
W
10,121
903
1,287
2,060
7,118
3,171
234
4,625
2,493
32,088
0
L
6,932
2,626
0
1,916
12,952
10,139
0
5,919
6,418
25,919
0
W
9,274
2,464
0
1,177
7,428
4,366
0
4,689
2,739
0
21,056
L
Raijin
6,781
360
0
1,423
10,022
4,464
0
5,502
4,130
21,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,939
Gold Earned
19,100
105
Minions Killed
92
4
Camps Cleared
4
597,209
Distance Traveled
523,234
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,454
645
30
3
1
195,654
0
W
Athena
8,152
815
16
2
0
192,513
2
W
Ra
7,223
722
51
5
1
198,136
0
L
Atlas
6,803
680
31
3
2
176,521
2
W
Serqet
7,564
756
38
4
3
206,560
3
L
Raijin
5,843
584
31
3
1
151,059
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role