Player Matchup

Sun Wukong
Sun Wukong
BingBongLingLong
Sun Wukong
Level 11
God Stats
2W - 1L
1,145 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Sol
Sol
PimpyPeter
Sol
Level 128
God Stats
1W - 0L
1,289 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Yigencong
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 48
1,311 SR
1,500 Elo+

VS

Team Averages
Level 57
1,467 SR
1,482 Elo+
Xing Tian
Xing Tian
JoskillerCZ
Xing Tian
Level 56
God Stats
0W - 2L
1,372 SR
Queue Stats
42W - 32L
1,548 Elo+
Solo
Sol
Sol
lestebor
Sol
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 12L
1,468 Elo+
Party 2
Apollo
Apollo
tomersh
Apollo
Level 87
God Stats
27W - 23L
1,529 SR
Queue Stats
37W - 38L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BingBongLingLong
Sun Wukong
17
4 / 1 / 2
12,539
660
20,290
23,865
20,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 3 / 4
13,946
734
39,176
22,797
11,241
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
Yigencong
Artemis
16
1 / 8 / 6
12,217
643
15,277
17,765
8,430
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JoskillerCZ
Xing Tian
17
4 / 2 / 8
13,265
698
15,612
37,405
62,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 6 / 7
11,266
593
12,536
17,487
9,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
tomersh
Apollo
18
7 / 3 / 3
12,795
673
23,014
27,933
15,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
11
Kills
12
12
Deaths
11
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BingBongLingLong
Sun Wukong
4
1
2
5
L
Xing Tian
JoskillerCZ
Xing Tian
4
2
8
4
W
6
3
4
2.67
W
Artemis
Yigencong
Artemis
1
8
6
0.5
L
1
6
7
0.75
L
Apollo
tomersh
Apollo
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,743
Damage
51,162
64,427
Taken
82,825
40,183
Mitigated
86,519
21,193
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BingBongLingLong
Sun Wukong
20,290
3,276
0
9,466
23,865
20,512
394
10,268
13,597
0
53,674
L
Xing Tian
JoskillerCZ
Xing Tian
15,612
1,684
734
3,907
37,405
62,098
186
14,382
23,023
30,776
0
W
39,176
17,058
0
10,749
22,797
11,241
2,046
9,276
13,521
100,627
9,899
W
Artemis
Yigencong
Artemis
15,277
6,174
0
978
17,765
8,430
311
8,564
9,201
0
35,552
L
12,536
3,320
0
4,107
17,487
9,219
526
6,887
10,600
38,665
2,951
L
Apollo
tomersh
Apollo
23,014
17,104
0
5,816
27,933
15,202
828
13,779
14,154
0
70,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,702
Gold Earned
37,326
239
Minions Killed
180
11
Camps Cleared
5
1,054,443
Distance Traveled
1,039,110
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,539
660
78
4
1
408,699
4
L
Xing Tian
13,265
698
16
1
0
372,500
5
W
Sol
13,946
734
121
6
8
348,688
0
W
Artemis
12,217
643
40
2
2
297,056
3
L
Sol
11,266
593
59
3
1
302,590
3
L
Apollo
12,795
673
105
6
4
364,020
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role