Player Matchup

Atlas
Atlas
 
Atlas
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
LetsTroll
Ymir
Level 26
God Stats
5W - 6L
1,653 SR
Queue Stats
107W - 39L
1,868 Elo+
Party 3
Kali
Kali
SmurfCuzBanned
Kali
Level 36
God Stats
4W - 1L
1,682 SR
Queue Stats
150W - 67L
1,732 Elo+
Party 3
Horus
Horus
Toqui
Horus
Level 46
God Stats
2W - 4L
1,710 SR
Queue Stats
157W - 168L
1,447 Elo+
Party 1
Team Averages
Level 48
1,609 SR
1,609 Elo+

VS

Team Averages
Level 83
1,617 SR
1,582 Elo+
Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Buddler
Izanami
Level 67
God Stats
43W - 34L
1,603 SR
Queue Stats
183W - 134L
1,552 Elo+
Party 2
Yu Huang
Yu Huang
LEYAM
Yu Huang
Level 101
God Stats
1W - 5L
1,438 SR
Queue Stats
298W - 272L
1,614 Elo+
Solo
Khepri
Khepri
WizardFromTx
Khepri
Level 29
God Stats
5W - 2L
1,718 SR
Queue Stats
72W - 57L
1,684 Elo+
Party 2
Thanatos
Thanatos
Wolfuminati
Thanatos
Level 110
God Stats
29W - 21L
1,825 SR
Queue Stats
222W - 180L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
6 / 3 / 1
6,647
604
9,347
12,276
7,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
 
Merlin
9
0 / 4 / 3
4,950
450
1,131
6,989
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
9
4 / 0 / 3
6,173
561
4,741
7,181
3,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 0 / 3
7,589
690
11,214
8,248
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
Toqui
Horus
9
2 / 4 / 0
5,270
479
5,024
10,038
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
2 / 4 / 3
6,303
573
11,236
11,916
5,544
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
Buddler
Izanami
7
0 / 6 / 0
4,686
426
2,920
8,712
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
LEYAM
Yu Huang
10
2 / 3 / 1
6,069
552
5,079
6,474
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Khepri
8
0 / 3 / 1
5,018
456
2,716
7,509
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Wolfuminati
Thanatos
10
6 / 2 / 1
6,312
574
7,111
9,878
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
18
Kills
10
11
Deaths
18
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
3
1
2.17
W
Merlin
 
Merlin
0
4
3
0.38
L
Mulan
 
Mulan
2
4
3
0.88
L
Izanami
Buddler
Izanami
0
6
0
0
L
Yu Huang
LEYAM
Yu Huang
2
3
1
0.83
W
Ymir
4
0
3
5.5
W
6
0
3
7.5
W
Horus
Toqui
Horus
2
4
0
0.5
L
Khepri
0
3
1
0.17
L
Thanatos
Wolfuminati
Thanatos
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,457
Damage
29,062
44,732
Taken
44,489
22,201
Mitigated
17,885
16,504
Healing
15,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,347
3,789
0
2,890
12,276
7,275
0
172
12,104
34,526
0
W
Merlin
 
Merlin
1,131
205
0
2,250
6,989
2,403
635
2,731
4,258
31,342
0
L
Mulan
 
Mulan
11,236
2,860
0
4,183
11,916
5,544
0
5,939
5,549
0
44,246
L
Izanami
Buddler
Izanami
2,920
1,967
0
898
8,712
1,790
0
649
8,063
0
29,656
L
Yu Huang
LEYAM
Yu Huang
5,079
844
0
1,100
6,474
2,682
44
2,747
3,717
45,761
0
W
Ymir
4,741
2,150
278
2,130
7,181
3,879
0
3,113
4,068
27,107
0
W
11,214
5,392
0
5,224
8,248
4,386
0
1,155
7,093
0
69,080
W
Horus
Toqui
Horus
5,024
2,304
546
3,186
10,038
4,258
369
624
9,414
0
23,653
L
Khepri
2,716
798
135
953
7,509
4,532
0
2,719
4,746
14,203
0
L
Thanatos
Wolfuminati
Thanatos
7,111
1,590
0
8,419
9,878
3,337
0
2,579
7,195
0
30,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
28,388
297
Minions Killed
283
0
Camps Cleared
0
1,002,071
Distance Traveled
995,042
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,647
604
57
5
0
185,203
1
W
Merlin
4,950
450
47
4
0
175,176
1
L
Mulan
6,303
573
72
7
0
187,232
3
L
Izanami
4,686
426
53
5
0
192,281
3
L
Yu Huang
6,069
552
77
7
0
184,617
2
W
Ymir
6,173
561
29
3
0
212,744
0
W
Kali
7,589
690
117
11
0
227,199
3
W
Horus
5,270
479
47
4
0
201,749
0
L
Khepri
5,018
456
15
1
0
208,604
2
L
Thanatos
6,312
574
66
6
0
222,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role