Player Matchup

Merlin
Merlin
ChilePikin69
Merlin
Level 61
God Stats
0W - 1L
1,374 SR
Queue Stats
17W - 22L
1,403 Elo+
Party 2
King Arthur
King Arthur
Zrock24
King Arthur
Level 107
God Stats
0W - 2L
1,322 SR
Queue Stats
36W - 60L
1,424 Elo+
Party 2
Fenrir
Fenrir
l____20____l
Fenrir
Level 95
God Stats
106W - 116L
1,493 SR
Queue Stats
255W - 330L
1,403 Elo+
Solo
Team Averages
Level 88
1,396 SR
1,410 Elo+

VS

Team Averages
Level 99
1,383 SR
1,420 Elo+
Poseidon
Poseidon
IroncladProduct
Poseidon
Level 106
God Stats
1W - 0L
1,489 SR
Queue Stats
13W - 14L
1,412 Elo+
Party 1
Ares
Ares
Unknown8029
Ares
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,427 Elo+
Party 1
Anhur
Anhur
UrbanWinter977
Anhur
Level 117
God Stats
1W - 0L
1,160 SR
Queue Stats
13W - 13L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 4 / 1
6,481
648
6,308
7,489
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Zrock24
King Arthur
11
0 / 3 / 2
6,360
636
7,184
11,964
6,992
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
2 / 3 / 0
6,631
663
5,588
8,680
6,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
4 / 1 / 5
7,760
776
11,056
7,227
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 7
8,217
822
6,677
10,451
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 6
7,607
761
4,050
8,405
3,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
1
0.13
W
Poseidon
4
1
5
6.5
W
3
0
7
6.5
W
3
1
6
6
L
King Arthur
Zrock24
King Arthur
0
3
2
0.33
L
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,080
Damage
21,783
28,133
Taken
26,083
16,174
Mitigated
17,618
5,178
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,308
1,105
0
2,387
7,489
3,126
0
4,838
2,651
22,982
0
W
Poseidon
11,056
2,003
0
2,858
7,227
2,936
284
2,159
4,679
31,168
0
W
6,677
613
0
2,735
10,451
11,517
0
2,293
7,774
11,086
0
W
4,050
2,300
0
1,354
8,405
3,165
386
1,158
6,669
0
21,832
L
King Arthur
Zrock24
King Arthur
7,184
962
0
2,331
11,964
6,992
0
8,461
3,503
0
20,619
L
Fenrir
5,588
1,228
0
460
8,680
6,056
0
5,034
3,646
0
12,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,472
Gold Earned
23,584
97
Minions Killed
111
3
Camps Cleared
6
553,978
Distance Traveled
582,108
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,481
648
57
6
0
161,694
0
W
Poseidon
7,760
776
49
5
1
193,658
1
W
Ares
8,217
822
17
2
2
194,827
1
W
Anhur
7,607
761
45
5
3
193,623
1
L
King Arthur
6,360
636
24
2
1
191,088
0
L
Fenrir
6,631
663
16
2
2
201,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role