Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
Christeo
Persephone
Level 118
God Stats
2W - 2L
1,512 SR
Queue Stats
98W - 88L
1,408 Elo+
Solo
Agni
Agni
NanaNiash
Agni
Level 122
God Stats
3W - 3L
1,430 SR
Queue Stats
147W - 118L
1,472 Elo+
Party 1
Thoth
Thoth
origina1
Thoth
Level 68
God Stats
4W - 1L
1,788 SR
Queue Stats
99W - 71L
1,511 Elo+
Party 1
Kuzenbo
Kuzenbo
Мафусаил
Kuzenbo
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 42L
1,434 Elo+
Party 3
Team Averages
Level 112
1,546 SR
1,465 Elo+

VS

Team Averages
Level 73
1,556 SR
1,458 Elo+
Da Ji
Da Ji
 
Da Ji
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
 
Mercury
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Vale-Tina23
Sol
Level 82
God Stats
21W - 6L
1,989 SR
Queue Stats
242W - 254L
1,396 Elo+
Party 4
Arachne
Arachne
Xeirseus
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
esNEO3p
Hachiman
Level 102
God Stats
4W - 3L
1,291 SR
Queue Stats
376W - 453L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
4 / 1 / 10
8,285
829
8,482
5,387
2,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Christeo
Persephone
14
3 / 1 / 9
8,491
849
9,260
6,459
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
15
2 / 0 / 12
8,428
843
6,940
5,304
2,659
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thoth
origina1
Thoth
16
10 / 3 / 8
9,595
960
11,818
11,410
5,749
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 2 / 15
8,066
807
6,137
15,159
21,203
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 4 / 3
6,541
654
4,885
9,046
4,264
Mercury
 
Mercury
12
1 / 6 / 2
6,465
647
5,373
8,816
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 2 / 4
6,871
687
8,749
10,399
4,430
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Xeirseus
Arachne
13
2 / 3 / 3
7,141
714
3,753
9,783
4,626
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
esNEO3p
Hachiman
14
1 / 4 / 1
7,617
762
4,675
8,502
3,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
19
Kills
6
7
Deaths
19
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
1
10
9
L
Da Ji
 
Da Ji
1
4
3
0.63
L
Mercury
 
Mercury
1
6
2
0.33
W
Persephone
Christeo
Persephone
3
1
9
7.5
W
Agni
2
0
12
8
L
1
2
4
1.5
L
Arachne
Xeirseus
Arachne
2
3
3
1.17
L
Hachiman
esNEO3p
Hachiman
1
4
1
0.38
W
Thoth
origina1
Thoth
10
3
8
4.67
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,637
Damage
27,435
43,719
Taken
46,546
35,369
Mitigated
21,511
16,174
Healing
13,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,482
5,398
2,702
1,207
5,387
2,882
1,760
1,655
3,732
0
16,833
L
Da Ji
 
Da Ji
4,885
557
1,325
820
9,046
4,264
0
6,147
2,899
0
7,298
L
Mercury
 
Mercury
5,373
546
0
250
8,816
4,358
0
5,589
3,227
0
8,475
W
Persephone
Christeo
Persephone
9,260
404
1,094
1,203
6,459
2,876
280
63
6,395
17,942
0
W
Agni
6,940
615
1,198
674
5,304
2,659
871
1,710
3,594
23,227
0
L
8,749
1,253
229
5,146
10,399
4,430
0
8,491
1,908
29,591
0
L
Arachne
Xeirseus
Arachne
3,753
2,795
739
2,731
9,783
4,626
0
6,711
3,072
0
7,127
L
Hachiman
esNEO3p
Hachiman
4,675
3,061
210
1,573
8,502
3,833
0
7,217
1,285
0
14,629
W
Thoth
origina1
Thoth
11,818
670
835
2,428
11,410
5,749
1,064
2,647
8,763
25,924
0
W
6,137
2,554
751
4,082
15,159
21,203
30
2,674
12,485
7,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,865
Gold Earned
34,635
144
Minions Killed
84
0
Camps Cleared
0
917,738
Distance Traveled
784,106
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,285
829
29
3
0
173,461
0
L
Da Ji
6,541
654
9
1
0
122,492
1
L
Mercury
6,465
647
5
1
0
170,441
0
W
Persephone
8,491
849
26
3
0
168,200
1
W
Agni
8,428
843
45
5
0
198,324
0
L
Sol
6,871
687
39
4
0
145,727
0
L
Arachne
7,141
714
8
1
0
190,197
1
L
Hachiman
7,617
762
23
2
0
155,249
1
W
Thoth
9,595
960
42
4
0
180,392
0
W
Kuzenbo
8,066
807
2
0
0
197,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role