Player Matchup

Lancelot
Lancelot
SasukeUchiha58
Lancelot
Level 128
God Stats
5W - 7L
1,641 SR
Queue Stats
138W - 121L
1,626 Elo+
Solo
Odin
Odin
ThE_KiiiD2004
Odin
Level 106
God Stats
12W - 6L
1,893 SR
Queue Stats
195W - 92L
1,863 Elo+
Solo
Discordia
Discordia
watersidehat
Discordia
Level 126
God Stats
8W - 13L
1,480 SR
Queue Stats
151W - 190L
1,510 Elo+
Solo
Team Averages
Level 120
1,671 SR
1,666 Elo+

VS

Team Averages
Level 139
1,476 SR
1,553 Elo+
Anhur
Anhur
Bazey
Anhur
Level 138
God Stats
5W - 5L
1,467 SR
Queue Stats
897W - 647L
1,629 Elo+
Solo
Ganesha
Ganesha
GeordiLaForge
Ganesha
Level 155
God Stats
38W - 29L
1,572 SR
Queue Stats
469W - 376L
1,573 Elo+
Solo
Janus
Janus
futher-mucka
Janus
Level 124
God Stats
6W - 10L
1,387 SR
Queue Stats
510W - 542L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
2 / 6 / 2
8,253
750
11,857
14,455
4,575
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 4 / 3
8,766
797
5,401
13,147
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
watersidehat
Discordia
10
1 / 9 / 2
7,133
648
5,125
11,126
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bazey
Anhur
15
15 / 2 / 4
10,505
955
18,582
15,950
6,733
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ganesha
11
0 / 3 / 13
7,655
696
5,943
10,125
9,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 1 / 14
8,986
817
7,337
6,262
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
19
19
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bazey
Anhur
15
2
4
8.5
W
Ganesha
0
3
13
2.17
L
Lancelot
2
6
2
0.5
L
3
4
3
1.13
W
4
1
14
11
L
Discordia
watersidehat
Discordia
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
31,862
38,728
Taken
32,337
19,111
Mitigated
18,295
3,133
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bazey
Anhur
18,582
14,470
0
7,305
15,950
6,733
596
1,326
14,624
0
39,559
W
Ganesha
5,943
905
0
750
10,125
9,290
517
1,984
8,141
14,648
0
L
Lancelot
11,857
2,279
0
618
14,455
4,575
0
3,345
10,960
0
30,113
L
5,401
573
0
1,970
13,147
11,281
0
5,165
7,653
0
17,822
W
7,337
598
526
830
6,262
2,272
153
1,962
4,300
21,732
0
L
Discordia
watersidehat
Discordia
5,125
331
0
545
11,126
3,255
0
4,899
5,993
16,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,152
Gold Earned
27,146
95
Minions Killed
114
2
Camps Cleared
6
608,695
Distance Traveled
652,154
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,505
955
63
6
3
201,080
2
W
Ganesha
7,655
696
10
1
0
215,439
5
L
Lancelot
8,253
750
37
3
0
214,755
1
L
Odin
8,766
797
29
3
0
228,226
2
W
Janus
8,986
817
41
4
3
235,635
2
L
Discordia
7,133
648
29
3
2
165,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role