Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
I_Killed_U_OMG
Kali
Level 158
God Stats
13W - 14L
1,804 SR
Queue Stats
99W - 112L
1,412 Elo+
Solo
Cthulhu
Cthulhu
Sid1q1
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,295 Elo+
Party 2
Shiva
Shiva
Vetery
Shiva
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 79L
1,429 Elo+
Party 1
King Arthur
King Arthur
Vnsavele
King Arthur
Level 49
God Stats
7W - 14L
1,512 SR
Queue Stats
106W - 116L
1,539 Elo+
Party 1
Team Averages
Level 77
1,563 SR
1,435 Elo+

VS

Team Averages
Level 46
1,436 SR
1,564 Elo+
Chaac
Chaac
BrocowZ
Chaac
Level 66
God Stats
13W - 6L
1,354 SR
Queue Stats
100W - 39L
1,629 Elo+
Party 3
Thor
Thor
ImNotAce
Thor
Level 7
God Stats
2W - 1L
1,283 SR
Queue Stats
15W - 3L
1,636 Elo+
Party 3
Kukulkan
Kukulkan
Uschi005
Kukulkan
Level 46
God Stats
3W - 0L
1,745 SR
Queue Stats
18W - 8L
1,571 Elo+
Party 3
Discordia
Discordia
geskippt
Discordia
Level 25
God Stats
23W - 7L
1,521 SR
Queue Stats
115W - 38L
1,528 Elo+
Party 3
Hercules
Hercules
guanche020781
Hercules
Level 88
God Stats
1W - 0L
1,279 SR
Queue Stats
14W - 18L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
3 / 6 / 3
9,844
656
17,531
17,350
12,327
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 2
9,866
658
9,628
20,543
11,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Sid1q1
Cthulhu
15
1 / 4 / 3
9,131
609
9,429
17,913
18,222
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
Vetery
Shiva
17
2 / 4 / 2
9,575
638
6,883
17,569
18,117
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Vnsavele
King Arthur
17
1 / 4 / 5
10,127
675
13,501
21,732
25,901
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BrocowZ
Chaac
18
4 / 3 / 15
10,848
723
14,374
22,921
25,432
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
19
8 / 2 / 5
11,659
777
16,733
20,087
15,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Uschi005
Kukulkan
20
9 / 0 / 10
12,320
821
31,055
9,125
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
geskippt
Discordia
17
1 / 4 / 13
10,157
677
8,094
10,263
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
guanche020781
Hercules
16
0 / 0 / 13
9,796
653
6,743
11,427
12,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
9
Kills
22
22
Deaths
9
15
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
6
3
0.75
W
Chaac
BrocowZ
Chaac
4
3
15
3.83
L
2
4
2
0.75
W
Thor
8
2
5
5.25
L
Cthulhu
Sid1q1
Cthulhu
1
4
3
0.63
W
Kukulkan
Uschi005
Kukulkan
9
0
10
14
L
Shiva
Vetery
Shiva
2
4
2
0.75
L
King Arthur
Vnsavele
King Arthur
1
4
5
0.88
W
Discordia
geskippt
Discordia
1
4
13
1.88
W
Hercules
guanche020781
Hercules
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,972
Damage
76,999
95,107
Taken
73,823
86,373
Mitigated
63,349
15,744
Healing
21,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
17,531
894
218
3,102
17,350
12,327
765
4,929
12,275
40,127
0
W
Chaac
BrocowZ
Chaac
14,374
2,305
835
5,683
22,921
25,432
287
8,094
14,827
0
33,459
L
9,628
4,015
0
5,201
20,543
11,806
20
8,247
11,966
0
29,582
W
Thor
16,733
5,369
0
3,901
20,087
15,136
0
8,841
11,246
0
45,007
L
Cthulhu
Sid1q1
Cthulhu
9,429
487
745
550
17,913
18,222
372
8,019
9,693
18,756
0
W
Kukulkan
Uschi005
Kukulkan
31,055
4,701
0
2,854
9,125
5,196
6,323
2,264
6,861
84,717
0
L
Shiva
Vetery
Shiva
6,883
436
1,428
2,441
17,569
18,117
521
8,525
8,892
0
21,656
L
King Arthur
Vnsavele
King Arthur
13,501
778
212
1,847
21,732
25,901
0
9,623
12,025
0
46,804
W
Discordia
geskippt
Discordia
8,094
510
0
1,073
10,263
5,174
1,123
2,617
7,646
25,623
0
W
Hercules
guanche020781
Hercules
6,743
1,949
2,167
5,284
11,427
12,411
0
5,144
6,283
199
21,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,543
Gold Earned
54,780
230
Minions Killed
303
0
Camps Cleared
0
1,430,176
Distance Traveled
1,488,760
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,844
656
55
4
0
279,167
2
W
Chaac
10,848
723
41
3
0
315,432
1
L
Kali
9,866
658
51
3
0
259,704
2
W
Thor
11,659
777
60
4
0
312,612
2
L
Cthulhu
9,131
609
17
1
0
278,210
0
W
Kukulkan
12,320
821
126
8
0
306,128
2
L
Shiva
9,575
638
32
2
0
302,108
0
L
King Arthur
10,127
675
75
5
0
310,987
3
W
Discordia
10,157
677
49
3
0
257,175
0
W
Hercules
9,796
653
27
2
0
297,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role