Player Matchup

Da Ji
Da Ji
Hamori
Da Ji
Level 106
God Stats
20W - 6L
1,746 SR
Queue Stats
27W - 12L
1,740 Elo+
Party 1
Chernobog
Chernobog
PickleRayek
Chernobog
Level 98
God Stats
3W - 0L
1,650 SR
Queue Stats
349W - 331L
1,525 Elo+
Party 2
Baron Samedi
Baron Samedi
PsYcRoNiCaL
Baron Samedi
Level 85
God Stats
10W - 13L
1,489 SR
Queue Stats
200W - 182L
1,547 Elo+
Party 2
Mulan
Mulan
Vajz
Mulan
Level 127
God Stats
2W - 0L
1,909 SR
Queue Stats
25W - 10L
1,658 Elo+
Party 1
Ah Puch
Ah Puch
Xendor06
Ah Puch
Level 147
God Stats
11W - 5L
1,687 SR
Queue Stats
46W - 34L
1,562 Elo+
Solo
Team Averages
Level 113
1,696 SR
1,606 Elo+

VS

Team Averages
Level 56
1,563 SR
1,419 Elo+
Odin
Odin
 
Odin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
 
Rama
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Anagatsuki
Aphrodite
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,206 Elo+
Party 3
Freya
Freya
KibaMechanics
Freya
Level 53
God Stats
2W - 1L
1,813 SR
Queue Stats
86W - 98L
1,475 Elo+
Party 3
Geb
Geb
Sorenaye
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 85L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hamori
Da Ji
18
11 / 0 / 18
12,366
1,237
23,209
10,455
5,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
PickleRayek
Chernobog
18
8 / 0 / 21
10,905
1,091
16,297
6,032
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
PsYcRoNiCaL
Baron Samedi
17
3 / 0 / 21
10,161
1,016
17,239
3,442
2,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Vajz
Mulan
18
6 / 0 / 22
11,206
1,121
17,396
14,917
11,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Xendor06
Ah Puch
17
3 / 0 / 26
10,991
1,099
19,268
5,129
2,376
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

368

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
0 / 0 / 0
9,089
909
3,311
14,008
10,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
 
Rama
14
0 / 4 / 0
9,033
903
9,451
19,065
7,892
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
Anagatsuki
Aphrodite
14
0 / 10 / 0
8,770
877
3,469
17,121
11,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 8 / 0
8,729
873
7,618
17,379
7,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
0 / 9 / 0
9,232
923
8,887
28,218
22,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
0
31
Kills
0
0
Deaths
31
108
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
L
Rama
 
Rama
0
4
0
0
L
Aphrodite
Anagatsuki
Aphrodite
0
10
0
0
W
Da Ji
Hamori
Da Ji
11
0
18
20
L
0
8
0
0
W
Chernobog
PickleRayek
Chernobog
8
0
21
18.5
W
Baron Samedi
PsYcRoNiCaL
Baron Samedi
3
0
21
13.5
L
0
9
0
0
W
Mulan
Vajz
Mulan
6
0
22
17
W
Ah Puch
Xendor06
Ah Puch
3
0
26
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,409
Damage
32,736
39,975
Taken
95,791
25,386
Mitigated
60,349
19,641
Healing
8,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,311
216
0
0
14,008
10,659
0
5,462
8,326
0
18,164
L
Rama
 
Rama
9,451
7,865
0
2,263
19,065
7,892
0
7,437
11,498
0
35,183
L
Aphrodite
Anagatsuki
Aphrodite
3,469
854
2,056
2,478
17,121
11,694
0
7,942
9,002
9,826
0
W
Da Ji
Hamori
Da Ji
23,209
7,956
0
2,050
10,455
5,796
0
3,422
7,033
0
38,881
L
7,618
2,723
0
537
17,379
7,846
0
6,899
10,436
11,067
0
W
Chernobog
PickleRayek
Chernobog
16,297
9,822
0
2,522
6,032
3,125
0
3,288
2,744
0
33,979
W
Baron Samedi
PsYcRoNiCaL
Baron Samedi
17,239
2,425
3,748
1,987
3,442
2,395
0
1,284
2,158
28,961
0
L
8,887
1,222
0
838
28,218
22,258
0
8,767
19,154
11,541
0
W
Mulan
Vajz
Mulan
17,396
3,779
0
6,330
14,917
11,694
0
9,017
5,900
0
37,330
W
Ah Puch
Xendor06
Ah Puch
19,268
766
156
2,848
5,129
2,376
0
2,963
2,166
37,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,629
Gold Earned
44,853
206
Minions Killed
134
11
Camps Cleared
3
1,005,593
Distance Traveled
802,883
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,089
909
42
4
1
175,337
0
L
Rama
9,033
903
56
6
0
174,480
1
L
Aphrodite
8,770
877
16
2
1
121,592
2
W
Da Ji
12,366
1,237
44
4
2
220,930
0
L
Freya
8,729
873
12
1
1
162,057
1
W
Chernobog
10,905
1,091
52
5
2
177,586
0
W
Baron Samedi
10,161
1,016
22
2
1
182,226
1
L
Geb
9,232
923
8
1
0
169,417
0
W
Mulan
11,206
1,121
48
5
3
220,308
0
W
Ah Puch
10,991
1,099
40
4
3
204,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role