Player Matchup

Arachne
Arachne
LioNzy0
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,455 Elo+
Party 2
Yemoja
Yemoja
Muni 74
Yemoja
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 128L
1,502 Elo+
Solo
Hachiman
Hachiman
Steryo
Hachiman
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,462 Elo+
Solo
Mercury
Mercury
Stickzen
Mercury
Level 158
God Stats
10W - 11L
1,410 SR
Queue Stats
274W - 305L
1,550 Elo+
Solo
Scylla
Scylla
xXKakxX
Scylla
Level 78
God Stats
0W - 2L
1,802 SR
Queue Stats
6W - 13L
1,424 Elo+
Party 2
Team Averages
Level 79
1,542 SR
1,479 Elo+

VS

Team Averages
Level 47
1,512 SR
1,499 Elo+
Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AlgorDin
Achilles
Level 40
God Stats
2W - 2L
1,495 SR
Queue Stats
5W - 6L
1,520 Elo+
Party 1
Bacchus
Bacchus
TheeJJacek
Bacchus
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 13L
1,480 Elo+
Party 1
Ah Puch
Ah Puch
Ziemniakk
Ah Puch
Level 57
God Stats
1W - 0L
1,734 SR
Queue Stats
11W - 11L
1,493 Elo+
Party 1
Cupid
Cupid
e6z3Q74Z
Cupid
Level 8
God Stats
1W - 0L
1,334 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LioNzy0
Arachne
18
1 / 4 / 5
11,759
653
5,911
19,622
11,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Muni 74
Yemoja
18
0 / 4 / 6
12,069
671
7,803
27,528
33,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Steryo
Hachiman
19
1 / 2 / 3
11,951
664
14,557
20,830
11,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
Stickzen
Mercury
20
2 / 2 / 5
12,233
680
10,661
17,475
9,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
xXKakxX
Scylla
19
4 / 3 / 2
12,279
682
20,386
15,372
8,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 0 / 2
13,095
728
10,128
10,551
5,521
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
AlgorDin
Achilles
20
3 / 1 / 6
12,893
716
17,872
14,409
20,780
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
TheeJJacek
Bacchus
19
2 / 1 / 9
12,080
671
9,192
22,758
40,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Ziemniakk
Ah Puch
20
5 / 2 / 7
13,507
750
35,109
12,803
7,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
e6z3Q74Z
Cupid
18
1 / 4 / 5
11,668
648
14,257
17,449
9,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
8
Kills
15
15
Deaths
8
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
Achilles
AlgorDin
Achilles
3
1
6
6
L
Arachne
LioNzy0
Arachne
1
4
5
0.88
L
Yemoja
Muni 74
Yemoja
0
4
6
0.75
L
Hachiman
Steryo
Hachiman
1
2
3
1.25
L
Mercury
Stickzen
Mercury
2
2
5
2.25
W
Bacchus
TheeJJacek
Bacchus
2
1
9
6.5
W
Ah Puch
Ziemniakk
Ah Puch
5
2
7
4.25
W
Cupid
e6z3Q74Z
Cupid
1
4
5
0.88
L
Scylla
xXKakxX
Scylla
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,318
Damage
86,558
100,827
Taken
77,970
73,893
Mitigated
83,588
18,681
Healing
14,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,128
3,956
0
3,999
10,551
5,521
1,502
4,842
5,709
0
66,122
W
Achilles
AlgorDin
Achilles
17,872
1,754
0
2,117
14,409
20,780
622
4,219
10,190
658
39,881
L
Arachne
LioNzy0
Arachne
5,911
4,286
0
1,757
19,622
11,373
74
9,256
10,076
0
35,819
L
Yemoja
Muni 74
Yemoja
7,803
1,726
3,880
5,020
27,528
33,678
44
10,523
16,570
26,029
0
L
Hachiman
Steryo
Hachiman
14,557
9,730
0
5,473
20,830
11,116
52
9,594
11,060
0
43,325
L
Mercury
Stickzen
Mercury
10,661
3,749
0
2,275
17,475
9,553
0
7,113
10,122
0
55,699
W
Bacchus
TheeJJacek
Bacchus
9,192
1,122
0
1,183
22,758
40,912
704
6,911
15,847
19,449
0
W
Ah Puch
Ziemniakk
Ah Puch
35,109
1,454
0
2,701
12,803
7,044
1,693
4,187
8,616
87,772
0
W
Cupid
e6z3Q74Z
Cupid
14,257
6,488
653
3,492
17,449
9,331
530
8,030
9,419
0
34,781
L
Scylla
xXKakxX
Scylla
20,386
1,034
0
276
15,372
8,173
342
7,197
7,865
60,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,291
Gold Earned
63,243
363
Minions Killed
334
0
Camps Cleared
0
1,828,235
Distance Traveled
1,896,726
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,095
728
95
5
0
357,294
4
W
Achilles
12,893
716
60
3
0
434,576
4
L
Arachne
11,759
653
68
4
0
374,749
0
L
Yemoja
12,069
671
35
2
0
329,210
3
L
Hachiman
11,951
664
79
4
0
325,107
4
L
Mercury
12,233
680
90
5
0
432,005
6
W
Bacchus
12,080
671
17
1
0
398,043
0
W
Ah Puch
13,507
750
112
6
0
359,135
1
W
Cupid
11,668
648
50
3
0
347,678
1
L
Scylla
12,279
682
91
5
0
367,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role