Player Matchup

Rama
Rama
BigBurgerFan
Rama
Level 48
God Stats
0W - 1L
1,171 SR
Queue Stats
19W - 30L
1,579 Elo+
Solo
Fenrir
Fenrir
BigPimpinMajesty
Fenrir
Level 42
God Stats
4W - 8L
1,339 SR
Queue Stats
53W - 96L
1,332 Elo+
Solo
Janus
Janus
Brad_Babewood
Janus
Level 109
God Stats
2W - 9L
1,088 SR
Queue Stats
193W - 178L
1,491 Elo+
Solo
Guan Yu
Guan Yu
ToastMaster911
Guan Yu
Level 111
God Stats
2W - 4L
1,791 SR
Queue Stats
168W - 170L
1,518 Elo+
Solo
Xing Tian
Xing Tian
kingxvegeta
Xing Tian
Level 107
God Stats
0W - 5L
1,317 SR
Queue Stats
472W - 388L
1,563 Elo+
Solo
Team Averages
Level 83
1,341 SR
1,496 Elo+

VS

Team Averages
Level 85
1,583 SR
1,501 Elo+
Sol
Sol
Arnold3385
Sol
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,404 Elo+
Party 1
Sylvanus
Sylvanus
Distrumm
Sylvanus
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
220W - 156L
1,603 Elo+
Party 2
Bakasura
Bakasura
Moon Hits
Bakasura
Level 28
God Stats
4W - 2L
1,561 SR
Queue Stats
70W - 35L
1,605 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Snipzy O ego
Cu Chulainn
Level 47
God Stats
2W - 0L
1,754 SR
Queue Stats
53W - 72L
1,375 Elo+
Party 1
Ra
Ra
castornatero
Ra
Level 157
God Stats
145W - 112L
1,602 SR
Queue Stats
1,027W - 993L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,544
454
3,826
7,720
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 1 / 1
4,920
492
2,885
7,385
2,857
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 2 / 1
5,738
574
4,749
5,454
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
4,704
470
2,936
9,293
5,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
kingxvegeta
Xing Tian
8
3 / 0 / 1
5,823
582
2,786
7,558
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
5,850
585
7,866
6,883
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Distrumm
Sylvanus
10
0 / 0 / 1
6,006
601
5,428
4,955
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Moon Hits
Bakasura
10
2 / 1 / 1
5,843
584
3,008
6,530
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Snipzy O ego
Cu Chulainn
9
1 / 2 / 2
5,514
551
4,299
7,625
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 0
5,846
585
3,660
5,678
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
6
Kills
7
7
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
0
3
2
0.33
L
1
1
1
1.5
L
2
2
1
1.25
W
Sylvanus
Distrumm
Sylvanus
0
0
1
0.5
W
Bakasura
Moon Hits
Bakasura
2
1
1
2.5
W
Cu Chulainn
Snipzy O ego
Cu Chulainn
1
2
2
1
L
0
1
0
0
W
1
2
0
0.5
L
Xing Tian
kingxvegeta
Xing Tian
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,182
Damage
24,261
37,410
Taken
31,671
16,673
Mitigated
13,935
11,569
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,866
4,755
0
3,402
6,883
2,163
918
1,281
5,586
46,799
0
L
3,826
3,316
0
2,092
7,720
2,349
0
3,331
4,389
0
24,319
L
2,885
355
0
3,077
7,385
2,857
0
1,966
5,247
0
23,359
L
4,749
500
0
630
5,454
1,836
250
2,255
2,575
46,654
0
W
Sylvanus
Distrumm
Sylvanus
5,428
1,804
0
3,347
4,955
2,830
498
0
4,955
33,511
8,784
W
Bakasura
Moon Hits
Bakasura
3,008
2,192
0
1,656
6,530
2,394
0
1,757
4,655
0
25,930
W
Cu Chulainn
Snipzy O ego
Cu Chulainn
4,299
1,241
0
1,182
7,625
4,490
168
1,978
5,631
0
15,497
L
2,936
530
0
3,497
9,293
5,766
0
4,375
4,903
0
26,251
W
3,660
636
205
1,936
5,678
2,058
0
2,241
3,309
42,292
0
L
Xing Tian
kingxvegeta
Xing Tian
2,786
516
0
2,273
7,558
3,865
0
3,775
3,643
14,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,729
Gold Earned
29,059
252
Minions Killed
322
0
Camps Cleared
0
895,022
Distance Traveled
916,383
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,850
585
72
7
0
161,157
2
L
Rama
4,544
454
42
4
0
174,983
1
L
Fenrir
4,920
492
37
4
0
197,730
2
L
Janus
5,738
574
102
10
0
172,186
3
W
Sylvanus
6,006
601
79
8
0
151,104
1
W
Bakasura
5,843
584
71
7
0
239,376
0
W
Cu Chulainn
5,514
551
25
3
0
198,240
1
L
Guan Yu
4,704
470
53
5
0
162,481
1
W
Ra
5,846
585
75
8
0
166,506
1
L
Xing Tian
5,823
582
18
2
0
187,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role