Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DropFoxx
Awilix
Level 149
God Stats
3W - 2L
1,927 SR
Queue Stats
59W - 51L
1,695 Elo+
Solo
Team Averages
Level 149
1,585 SR
1,539 Elo+

VS

Team Averages
Level 146
1,557 SR
1,610 Elo+
Tiamat
Tiamat
BellWitch
Tiamat
Level 160
God Stats
3W - 3L
1,527 SR
Queue Stats
377W - 329L
1,661 Elo+
Party 1
Hou Yi
Hou Yi
Løop
Hou Yi
Level 147
God Stats
7W - 10L
1,663 SR
Queue Stats
331W - 291L
1,607 Elo+
Party 1
Ymir
Ymir
Michiel666
Ymir
Level 125
God Stats
24W - 22L
1,666 SR
Queue Stats
49W - 59L
1,597 Elo+
Party 1
Ravana
Ravana
Senpaaaai
Ravana
Level 148
God Stats
1W - 3L
1,430 SR
Queue Stats
263W - 228L
1,580 Elo+
Party 1
Lancelot
Lancelot
Wýre
Lancelot
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 102L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
2 / 0 / 1
4,931
822
3,358
3,617
1,214
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
 
Agni
7
2 / 0 / 0
4,355
726
4,009
2,503
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
 
Neith
8
0 / 0 / 1
4,252
709
1,381
1,590
513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
 
Geb
6
0 / 0 / 3
4,157
693
1,458
1,990
963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
DropFoxx
Awilix
8
3 / 0 / 1
4,676
779
2,593
3,972
1,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BellWitch
Tiamat
6
0 / 2 / 0
3,478
580
1,572
4,569
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hou Yi
Løop
Hou Yi
6
0 / 0 / 0
3,537
590
365
2,624
803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 1 / 0
3,661
610
395
4,773
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
Senpaaaai
Ravana
6
0 / 3 / 0
3,327
555
806
3,681
1,141
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
Wýre
Lancelot
6
0 / 1 / 0
3,511
585
1,842
4,411
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
1
2.5
W
Agni
 
Agni
2
0
0
2
W
Neith
 
Neith
0
0
1
0.5
W
Geb
 
Geb
0
0
3
1.5
L
Tiamat
BellWitch
Tiamat
0
2
0
0
W
Awilix
DropFoxx
Awilix
3
0
1
3.5
L
Hou Yi
Løop
Hou Yi
0
0
0
0
L
0
1
0
0
L
Ravana
Senpaaaai
Ravana
0
3
0
0
L
Lancelot
Wýre
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,799
Damage
4,980
13,672
Taken
20,058
4,654
Mitigated
9,005
6,273
Healing
7,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,358
1,055
0
1,670
3,617
1,214
0
201
3,390
0
28,158
W
Agni
 
Agni
4,009
1,170
0
500
2,503
752
0
1,074
1,287
31,113
0
W
Neith
 
Neith
1,381
718
0
255
1,590
513
0
0
1,590
0
30,612
W
Geb
 
Geb
1,458
0
0
973
1,990
963
0
475
1,499
9,304
0
L
Tiamat
BellWitch
Tiamat
1,572
239
0
1,270
4,569
2,077
0
2,736
1,833
15,699
0
W
Awilix
DropFoxx
Awilix
2,593
980
0
2,875
3,972
1,212
0
33
3,939
0
23,991
L
Hou Yi
Løop
Hou Yi
365
365
0
1,409
2,624
803
0
973
1,651
0
15,378
L
395
33
0
1,396
4,773
3,398
0
875
3,898
15,444
0
L
Ravana
Senpaaaai
Ravana
806
185
0
878
3,681
1,141
0
0
3,681
0
14,210
L
Lancelot
Wýre
Lancelot
1,842
380
0
2,187
4,411
1,586
0
883
3,528
0
15,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,371
Gold Earned
17,514
244
Minions Killed
148
0
Camps Cleared
0
692,188
Distance Traveled
592,935
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,931
822
45
8
0
151,535
2
W
Agni
4,355
726
58
10
0
138,268
0
W
Neith
4,252
709
66
11
0
107,179
2
W
Geb
4,157
693
7
1
0
139,273
1
L
Tiamat
3,478
580
40
7
0
114,990
2
W
Awilix
4,676
779
68
11
0
155,933
3
L
Hou Yi
3,537
590
32
5
0
73,066
0
L
Ymir
3,661
610
22
4
0
125,112
1
L
Ravana
3,327
555
17
3
0
123,649
2
L
Lancelot
3,511
585
37
6
0
156,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role