Player Matchup

Bastet
Bastet
AlmostTwo
Bastet
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,767 Elo+
Party 3
Horus
Horus
Caadyyy
Horus
Level 67
God Stats
3W - 2L
1,594 SR
Queue Stats
24W - 36L
1,429 Elo+
Party 3
Zhong Kui
Zhong Kui
MyThickInTheWarm
Zhong Kui
Level 60
God Stats
24W - 17L
1,413 SR
Queue Stats
156W - 127L
1,446 Elo+
Party 2
Fenrir
Fenrir
PumpMyJayJuice
Fenrir
Level 29
God Stats
20W - 13L
1,596 SR
Queue Stats
148W - 147L
1,413 Elo+
Party 2
Baron Samedi
Baron Samedi
SonicSlugg5534
Baron Samedi
Level 27
God Stats
3W - 2L
1,408 SR
Queue Stats
49W - 50L
1,438 Elo+
Party 3
Team Averages
Level 41
1,502 SR
1,499 Elo+

VS

Team Averages
Level 82
1,380 SR
1,467 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Equalizer542
Lancelot
Level 101
God Stats
18W - 22L
1,504 SR
Queue Stats
595W - 592L
1,464 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tokiui2005
Ah Muzen Cab
Level 88
God Stats
17W - 18L
1,536 SR
Queue Stats
85W - 93L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
ZonkedCape49
Sun Wukong
Level 87
God Stats
0W - 1L
1,171 SR
Queue Stats
154W - 152L
1,432 Elo+
Party 1
Chaac
Chaac
delson_row_223
Chaac
Level 45
God Stats
2W - 9L
1,190 SR
Queue Stats
83W - 87L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AlmostTwo
Bastet
16
5 / 0 / 8
10,353
1,035
11,626
7,685
3,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Caadyyy
Horus
17
4 / 2 / 14
11,170
1,117
14,346
16,261
16,374
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
18
7 / 4 / 18
12,142
1,214
23,709
20,055
17,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 2 / 13
12,185
1,219
13,383
13,409
11,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
SonicSlugg5534
Baron Samedi
17
2 / 1 / 16
10,471
1,047
17,598
10,905
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

278

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 6 / 5
10,953
1,095
16,158
13,546
5,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Equalizer542
Lancelot
15
0 / 7 / 7
9,387
939
9,346
16,179
11,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Tokiui2005
Ah Muzen Cab
15
3 / 4 / 4
10,365
1,037
14,385
13,795
5,750
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ZonkedCape49
Sun Wukong
15
0 / 4 / 6
9,092
909
8,118
19,333
14,227
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 6 / 4
10,316
1,032
14,275
20,864
12,496
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
35
27
Kills
9
9
Deaths
27
69
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
6
5
0.92
W
Bastet
AlmostTwo
Bastet
5
0
8
9
W
Horus
Caadyyy
Horus
4
2
14
5.5
L
Lancelot
Equalizer542
Lancelot
0
7
7
0.5
W
Zhong Kui
7
4
18
4
W
9
2
13
7.75
W
Baron Samedi
SonicSlugg5534
Baron Samedi
2
1
16
10
L
Ah Muzen Cab
Tokiui2005
Ah Muzen Cab
3
4
4
1.25
L
Sun Wukong
ZonkedCape49
Sun Wukong
0
4
6
0.75
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,662
Damage
62,282
68,315
Taken
83,717
55,622
Mitigated
49,040
22,065
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,158
1,005
195
1,608
13,546
5,142
0
6,581
6,922
48,896
0
W
Bastet
AlmostTwo
Bastet
11,626
2,214
0
1,058
7,685
3,739
0
1,390
6,295
0
23,186
W
Horus
Caadyyy
Horus
14,346
5,601
2,013
3,273
16,261
16,374
0
4,947
11,314
0
23,658
L
Lancelot
Equalizer542
Lancelot
9,346
473
0
0
16,179
11,425
0
9,118
6,922
0
14,060
W
Zhong Kui
23,709
401
301
6,020
20,055
17,304
0
4,226
15,829
48,757
0
W
13,383
2,678
0
1,723
13,409
11,108
0
4,669
8,740
380
20,302
W
Baron Samedi
SonicSlugg5534
Baron Samedi
17,598
1,371
3,988
3,689
10,905
7,097
0
1,866
9,039
38,023
0
L
Ah Muzen Cab
Tokiui2005
Ah Muzen Cab
14,385
7,280
122
2,862
13,795
5,750
0
5,274
8,443
0
33,200
L
Sun Wukong
ZonkedCape49
Sun Wukong
8,118
1,116
0
600
19,333
14,227
0
8,729
10,333
1,467
11,783
L
14,275
2,802
0
3,652
20,864
12,496
0
11,675
9,063
0
24,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,321
Gold Earned
50,113
199
Minions Killed
155
7
Camps Cleared
4
964,581
Distance Traveled
960,134
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,953
1,095
69
7
2
189,790
0
W
Bastet
10,353
1,035
42
4
2
215,134
0
W
Horus
11,170
1,117
20
2
1
187,962
0
L
Lancelot
9,387
939
17
2
1
215,074
0
W
Zhong Kui
12,142
1,214
57
6
0
173,217
0
W
Fenrir
12,185
1,219
23
2
4
210,906
0
W
Baron Samedi
10,471
1,047
57
6
0
177,362
1
L
Ah Muzen Cab
10,365
1,037
32
3
1
180,586
0
L
Sun Wukong
9,092
909
8
1
0
183,376
0
L
Chaac
10,316
1,032
29
3
0
191,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role