Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
FHerculano
Atlas
Level 159
God Stats
7W - 10L
1,625 SR
Queue Stats
136W - 103L
1,635 Elo+
Party 1
Achilles
Achilles
Soltblack000
Achilles
Level 155
God Stats
5W - 3L
1,739 SR
Queue Stats
277W - 180L
1,678 Elo+
Party 1
Izanami
Izanami
Syminhos
Izanami
Level 146
God Stats
11W - 5L
1,679 SR
Queue Stats
252W - 151L
1,671 Elo+
Party 1
Lancelot
Lancelot
eSpëll
Lancelot
Level 152
God Stats
26W - 23L
1,489 SR
Queue Stats
122W - 160L
1,437 Elo+
Party 2
Team Averages
Level 144
1,606 SR
1,584 Elo+

VS

Team Averages
Level 110
1,523 SR
1,484 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Pikiito
Ymir
Level 157
God Stats
1W - 4L
1,489 SR
Queue Stats
162W - 162L
1,607 Elo+
Solo
Vamana
Vamana
RενøℓovesMiℓi
Vamana
Level 94
God Stats
19W - 26L
1,268 SR
Queue Stats
280W - 333L
1,436 Elo+
Party 3
Apollo
Apollo
dragonexper18
Apollo
Level 46
God Stats
0W - 1L
1,709 SR
Queue Stats
27W - 35L
1,423 Elo+
Solo
Chang'e
Chang'e
МιℓιιLoνesιRενo
Chang'e
Level 148
God Stats
45W - 42L
1,647 SR
Queue Stats
305W - 347L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
1 / 1 / 1
9,434
524
952
5,323
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
13
1 / 0 / 5
7,942
441
4,163
9,661
8,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Soltblack000
Achilles
18
5 / 2 / 1
11,081
616
14,161
18,082
14,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Syminhos
Izanami
18
5 / 1 / 0
11,011
612
9,706
8,954
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
eSpëll
Lancelot
15
3 / 0 / 3
9,456
525
5,850
10,842
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 4 / 0
8,319
462
6,168
11,233
4,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
Pikiito
Ymir
9
0 / 1 / 0
6,382
355
3,311
8,639
6,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 0
6,483
360
188
8,850
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 4 / 0
5,897
328
1,728
5,432
1,337
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 5 / 0
8,789
488
8,847
16,882
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
4
4
Deaths
15
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
1
1
1.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
0
0.25
W
Atlas
1
0
5
3.5
L
Ymir
Pikiito
Ymir
0
1
0
0
L
0
1
0
0
W
Achilles
Soltblack000
Achilles
5
2
1
2.75
W
Izanami
Syminhos
Izanami
5
1
0
5
L
1
4
0
0.25
W
Lancelot
eSpëll
Lancelot
3
0
3
4.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,832
Damage
20,242
52,862
Taken
51,036
34,087
Mitigated
21,813
21,044
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
952
79
0
375
5,323
1,938
198
0
5,323
70,018
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,168
825
0
1,879
11,233
4,616
0
2,556
8,610
0
75,659
W
Atlas
4,163
1,478
0
742
9,661
8,582
558
869
8,792
18,385
0
L
Ymir
Pikiito
Ymir
3,311
1,357
0
1,579
8,639
6,256
0
1,061
7,578
18,719
0
L
188
0
0
550
8,850
3,753
0
750
8,012
0
42,971
W
Achilles
Soltblack000
Achilles
14,161
3,441
0
10,141
18,082
14,868
666
8,387
9,695
0
95,421
W
Izanami
Syminhos
Izanami
9,706
6,691
0
4,902
8,954
3,839
5,504
2,140
6,814
0
120,653
L
1,728
1,298
0
519
5,432
1,337
0
487
4,945
0
16,490
W
Lancelot
eSpëll
Lancelot
5,850
1,063
0
4,884
10,842
4,860
1,513
762
10,080
0
76,116
L
8,847
877
0
7,045
16,882
5,851
337
237
15,862
61,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,924
Gold Earned
35,870
632
Minions Killed
368
0
Camps Cleared
0
1,853,295
Distance Traveled
1,177,921
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,434
524
148
8
0
350,487
5
L
Ah Muzen Cab
8,319
462
131
7
0
312,209
12
W
Atlas
7,942
441
25
1
0
391,138
8
L
Ymir
6,382
355
26
1
0
214,434
5
L
Vamana
6,483
360
63
4
0
212,920
0
W
Achilles
11,081
616
143
8
0
360,368
2
W
Izanami
11,011
612
190
11
0
308,886
3
L
Apollo
5,897
328
30
2
0
158,678
0
W
Lancelot
9,456
525
126
7
0
442,416
0
L
Chang'e
8,789
488
118
7
0
279,680
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role